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建筑動(dòng)畫(huà)系統(tǒng)實(shí)例教程

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老師因?yàn)閭(gè)人愛(ài)好走上了建筑動(dòng)畫(huà)這條道路,在學(xué)習(xí)過(guò)程中也遇到很多問(wèn)題,對(duì)于此塊的學(xué)習(xí)同學(xué),大多數(shù)都是一籌莫展,因?yàn)槔蠋熞彩沁@么走過(guò)來(lái)的,市面上的教程少的可憐,所以老師就針對(duì)建筑動(dòng)畫(huà)這方面進(jìn)行了較為全面的講解,這是一個(gè)系統(tǒng)的完整的流程。讓大家不再東拼西湊,而是較為流暢的學(xué)習(xí)建筑動(dòng)畫(huà)的整個(gè)制作過(guò)程,并從中學(xué)到建筑動(dòng)畫(huà)常用的技法與知識(shí)點(diǎn)。

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超級(jí)即時(shí)渲染器“八猴”Toolbag2即將發(fā)布新版本,來(lái)看看都有哪些新功能值得期待。

(朱峰社區(qū)獨(dú)家翻譯,轉(zhuǎn)載請(qǐng)注明)

超級(jí)即時(shí)渲染器“八猴”Toolbag2即將發(fā)布新版本,來(lái)看看都有哪些新功能值得期待。


Toolbag2新版都有哪些新玩意兒?

開(kāi)發(fā)公司Marmoset目前正在緊張趕制下一版本的 Toolbag2,這里我們簡(jiǎn)單看下都有哪些新功能會(huì)在這新版中出現(xiàn)。



全新面貌:

Toolbag has undergone a major core rewrite, running a 64-bit client with support both Mac and Windows operating systems. We’ve basically started from scratch, which means a shiny new user interface, and a more flexible codebase that make it easier for us to add awesome new features in the future.

重新編譯了Toolbag內(nèi)核編碼,更多的平臺(tái)系統(tǒng)支持,windows平臺(tái),mac 平臺(tái)和開(kāi)源系統(tǒng)平臺(tái)都可以運(yùn)行新版Toolbag,全新的用戶界面,修正了系統(tǒng)BUG,更多的新功能。



場(chǎng)景系統(tǒng):

The most common suggestion we received from Toolbag users was re-thinking how the scene system worked. We’ve added a traditional scene editor along with a number of improvements such as:

基于對(duì)Toolbag的用戶使用回饋信息,我們考慮了toolbag的場(chǎng)景系統(tǒng)該如何更好的工作,所以添加了傳統(tǒng)的一些場(chǎng)景編輯功能,例如:


Support for multiple objects, including cameras, lights, meshes and groups.

新版Toolbag場(chǎng)景支持多個(gè)不同物體,可包括多個(gè)攝像機(jī),多個(gè)燈光,多個(gè)模型和多個(gè)組。

All objects and settings are now saved in a centralized scene file, no need to worry about saving meshes or materials separately, one nice big save button for everything!

新版的存儲(chǔ)功能可保存所有設(shè)置為單獨(dú)的一個(gè)場(chǎng)景文件,這就意味著不用在擔(dān)心模型和貼圖的丟失了,簡(jiǎn)單的按下保存按鈕就搞定了。
Improved UI which allows renaming, deleting, dragging, grouping and parenting of objects.

優(yōu)化了UI用戶界面,可以對(duì)物體重命名,拖拽,打組,和對(duì)物體進(jìn)行父子級(jí)設(shè)置。
Support for transformation of objects (movement, rotation) with numeric input.

支持對(duì)物體的精確控制,移動(dòng) 旋轉(zhuǎn)和縮放等。
New camera system with DOF, FOV and post effect settings saved per camera.

新的攝像機(jī)系統(tǒng)允許設(shè)置DOF,F(xiàn)OV并且可保持?jǐn)z像機(jī)的設(shè)置。



燈光系統(tǒng):

The lighting system has been revamped to make it much easier for users to load panoramic content for the image-based lighting system, as well as many improvements to the dynamic light system:

新的燈光系統(tǒng)修正了基于圖像照明的易用性,提升了動(dòng)態(tài)燈光系統(tǒng)包括:
Easily load any panoramic image – it just works, no complicated settings or processing time.

簡(jiǎn)單易用的基于圖像照明技術(shù)。
Sky Light editor to easily position and parent directional lights to the IBL environment light – shadow direction is no longer baked into the sky lighting content. Parent multiple dynamic lights to the sky light.

更簡(jiǎn)單的設(shè)置天空燈光位置和設(shè)置線性光到IBL(基于圖像照明)父子級(jí)上,可控的燈光陰影和不同的燈光與天空光系統(tǒng)的鏈接設(shè)置等。
Multiple dynamic light types including: directional, point, and spot lights.

多個(gè)燈光類型 點(diǎn)光 線性光和聚光燈。
Soft Shadows for all dynamic light types

可對(duì)所有燈光設(shè)置軟陰影。



材質(zhì)編輯系統(tǒng):

We’ve added a new material palette window with preview and drag and drop interface, simply drag your material onto a mesh in the viewport or in the scene list. We’ve also made a bunch of changes to the material system itself, including:
新的材質(zhì)編輯器面板,支持簡(jiǎn)單拖拽到場(chǎng)景中既可以修改物體材質(zhì),也修改了材質(zhì)系統(tǒng)的本身,包括:

Flexible new shader system with swappable shader nodes.

可靈活的編輯材質(zhì)節(jié)點(diǎn)。
Simple physically accurate example preset materials.

內(nèi)置的預(yù)設(shè)材質(zhì)。
Multilayer specular for complex two-tone materials like car paint.

支持多重高光,類似于車漆復(fù)合材質(zhì)。
Fancy new skin shader with subdermis map input.

新的皮膚材質(zhì)。
Support for height and 。vector displacement mapping.

支持置換貼圖和高度貼圖。
Substance texture support.

Substance軟件材質(zhì)輸出支持。
Advanced per-texture settings (mipping, filtering, etc).

高級(jí)的貼圖節(jié)點(diǎn)設(shè)置(位移 濾值 等等)
Support for multiple texture file formats, including D3d10/11 compressed .DDS, .BMP, .EXR, .HDR, .PBM, .PFM, .PNG, .PSD, .TGA and .TIF.

不同貼圖格式支持包括:D3d10/11 compressed .DDS, .BMP, .EXR, .HDR, .PBM, .PFM, .PNG, .PSD, .TGA and .TIF.



物理性能:

Physically accurate shading model

精確的物理模型組。

Energy conservation

性能優(yōu)化
Realistic Fresnel (masked by Gloss/Roughness map)

真實(shí)的菲涅爾反射(基于gloss和roughness貼圖)
Gloss and Roughness map support

支持光澤貼圖和粗噪貼圖
Special thanks to the awesome dudes at Quixel for providing the fantastic scan content shown in the shot below.

特別感謝Quixel提供下面精彩的范例作品圖:



渲染系統(tǒng):

In addition to the workflow and lighting improvements, we’ve also added some new rendering features:
改進(jìn)燈光系統(tǒng)工作流程以及添加以下特性:
Local screen space reflections provide inter-object reflections.

物體與場(chǎng)景的反射鏈接。
Improved depth of field effect with bokeh shapes (including custom shapes).

支持自定義場(chǎng)景景深設(shè)置。
Dithered, order-independent transparency

抗抖動(dòng),和支持物體透明。
Multiresolution (half, 1x, 2x) viewport display and antialiasing for performance/quality balancing

多分辨率顯示,多重抗鋸齒和渲染質(zhì)量設(shè)置。
Variable super-sampling for high quality rendered output, 16bit masked layered image support (with PSD format)

高質(zhì)量輸出渲染,支持16位的PSD圖像輸出。

3d support, including support for the Oculus Rift

3D圖片輸出。支持oculus rift設(shè)備。


模型:

Fast OBJ loader with support for millions of polys, load highpoly meshes (with or without uvs) directly for a quick preview or for presentation quality renders.

支持快速導(dǎo)入高精度面數(shù)的OBJ模型,支持高模導(dǎo)入(有UV或者無(wú)UV)快速預(yù)覽和渲染你的模型。
Selectable tangent space options give you the best quality with a variety of normal map bakers (Maya and Xnormal currently supported, Max on the way)

支持不同的法線貼圖解算(可設(shè)置)就無(wú)需擔(dān)心用戶使用哪種軟件烘培的法線了  類似(Maya and Xnormal currently supported, Max on the way)
Support for multiple mesh formats, including 3d Studio .3DS, Collada .DAE, Autocad .DXF, Autodesk .FBX, Marmoset .MESH, and Wavefront .OBJ.

支持不同格式的模型導(dǎo)入,3d Studio .3DS, Collada .DAE, Autocad .DXF, Autodesk .FBX, Marmoset .MESH, and Wavefront .OBJ.


We want to give a special thanks to everyone who has given us feedback, the information we’ve gotten from our users has been invaluable and has shaped the direction of Marmoset Toolbag 2.0 a great deal. We also want everyone to know that this is far from a complete feature list, there are many more awesome features we plan on introducing in the future.
這里要特別感謝所有支持我們的用戶所給予的反饋信息,這些重用戶獲得的反饋的信息讓我們知道如果專注toolbag2.0開(kāi)發(fā),還有我們想讓大家知道上面這些展示的特性并不是全部的Toolbag2新功能展示,還遠(yuǎn)遠(yuǎn)不夠,后面將會(huì)有更多新特性展示給大家。



Sincerely,


The Marmoset Team

Marmoset開(kāi)發(fā)團(tuán)隊(duì)。






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