包含9節(jié)視頻教程
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realflow是制作水、海浪的頂級(jí)三維軟件;竞蚳oudini不相上下。用這個(gè)可以制作出電影級(jí)別的水特效。比如后天中水浪的效果。還等什么一起來(lái)學(xué)習(xí)吧!
插畫(huà)家和角色設(shè)計(jì)師Teodoru Badiu分享他的一些MODO建模小貼士和合成豐富多彩的場(chǎng)景
Software: MODO
Before you start to render your final scene or illustration it is always good to make a last check of the scene to see if your models are touching the floor and do not float, and also to make sure that the models do not intersect with each other. I also use the Check the Render settings and the Materials settings to be sure that I didn't forget anything important.
軟件:MODO
在開(kāi)始渲染最終場(chǎng)景或插圖之前,最好對(duì)場(chǎng)景進(jìn)行最后檢查,看看你的模型是否接觸地面,并且不浮動(dòng),并確保模型不會(huì)相互交叉 。 我還使用檢查渲染設(shè)置和材料設(shè)置,以確保我沒(méi)有忘記任何重要的。
Software: Photoshop
Digitally rendered images always tend to look a bit dull in my opinion. To have my characters and my 3D illustrations looking more vivid, and to fit my taste, I always duplicate the base layer in Photoshop and increase the saturation by 5%, and after that use the Soft Light blending mode with 50% Opacity merge the layer down. This adds a bit more vibrancy to the rendered image.
軟件:Photoshop
數(shù)字渲染的圖像總是在我看來(lái)有點(diǎn)暗淡。 為了讓我的角色和我的3D插圖看起來(lái)更生動(dòng),為了適應(yīng)我的口味,我總是在Photoshop復(fù)制基礎(chǔ)層,增加飽和度5%,然后使用柔光混合模式與50%不透明度合并層 下。 這為渲染的圖像增加了一點(diǎn)活力。
Software: MODO
When you work on your final image in Photoshop, with all the render passes as layers, do always save a backup of the PSD file. It saves a lot of time if you may need at some point to change or to add something to the texture. It is also helpful to make a habit of saving your files. Save incrementally after every major step you make, it can save a lot of time if something goes wrong.
軟件:MODO
當(dāng)您在Photoshop中處理最終圖像時(shí),將所有渲染過(guò)程作為圖層,請(qǐng)始終保存PSD文件的備份。 它節(jié)省了大量的時(shí)間,如果你可能需要在某一點(diǎn)改變或添加一些東西到紋理。 養(yǎng)成保存文件的習(xí)慣也很有幫助。 在每個(gè)主要步驟之后逐步保存,如果出現(xiàn)問(wèn)題,可以節(jié)省大量時(shí)間。
Software: MODO, Photoshop
In Photoshop when you are done with the work on the textures you want to use in MODO, make sure you hide the map layer and then you have to merge down all the layers and save them as a 24-bit TGA file. Save the texture under the same name as the image map that you created with MODO, to instantly update that on your model. Also be sure to always save an unmerged PSD version of the texture file to be able to make changes anytime you may need to a later point in time.
軟件:MODO,Photoshop
在Photoshop中,當(dāng)您完成了您要在MODO中使用的紋理的工作時(shí),請(qǐng)確保隱藏地圖圖層,然后必須合并所有圖層并將其保存為24位TGA文件。 將紋理保存在與使用MODO創(chuàng)建的圖像映射相同的名稱(chēng),以立即更新您的模型上的紋理。 還要確?偸潜4嬉粋(gè)未合并的PSD版本的紋理文件,以便能夠在任何時(shí)候需要更改的時(shí)間點(diǎn)進(jìn)行更改。
When it comes to character-based illustrations, the eyes are very important. Keeping that in mind, try to add as much detail as needed to the eyes and the face. This is for me the reason to model the eyes most of the time (unless the illustration does not require that look) and to create reflective glass looking materials instead to just keep the face plain, and to paint the eyes in Photoshop.
當(dāng)涉及到基于字符的插圖,眼睛是非常重要的。 牢記這一點(diǎn),盡量在眼睛和臉部添加所需的細(xì)節(jié)。 這是為了我的大部分時(shí)間模型的原因(除非插圖不需要看),并創(chuàng)建反光玻璃看材料,而不是只保持面部平原,并在Photoshop中畫(huà)的眼睛。
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