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大型場景原畫古寺廟系列教程 觀看預(yù)覽

大型場景原畫古寺廟系列教程

包含17節(jié)視頻教程
關(guān)注12.3萬

這套教程融合了風格君老師工作6年以上的場景插畫經(jīng)驗,是一套完整的不可多得的場景原畫設(shè)定課程。課程從設(shè)計核心技術(shù),到使用的各個技巧都有面面俱到。詳細的講解了我們?nèi)绾蝿?chuàng)作一副場景原畫設(shè)定。不僅僅有教你怎么畫,還有教你怎么進行創(chuàng)作,是一部非常超值的課程,沒有之一。

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Andrzej Dybowski分享了他是如何使用PS圖象軟件
處理處營地的
Andrzej Dybowski shares how he made his cyberpunk campsite using Photoshop..

In this making of I will focus on the artistic aspects of creating concept art rather than technical ones. I want to show what kind of choices a painter has to make in the process of making an image. I will talk about storytelling, design, composition, idea, value, and color as well as how to make them all work together to get a compelling piece of concept art.
在這方面,我將重點放在創(chuàng)造概念的藝術(shù)方面,而不是技術(shù)方面。我想展示一個畫家在制作一個圖像的過程中必須做出什么樣的選擇。我會講故事,設(shè)計,構(gòu)圖,理念,價值和色彩,以及如何使他們一起努力得到一個引人注目的概念藝術(shù)。

Step 1: References
步驟1:參考文獻
Before making any brushstroke I always do lots of research on the subject I want to paint. With this image I wanted to connect primitive African tribal architecture with more futuristic cyberpunk elements. What's more I wanted to change the setting from African scenery into the wetter and rainier parts of Asia to confuse viewer a little bit. Adding satellite antennae is supposed to create a feeling that this campsite is hidden far away from any other settlements.
我總是做大量的主題研究我想畫的,非洲原始部落與這張圖片我想連接體系結(jié)構(gòu)有更多的未來的朋克元素。更重要的是我想改變的設(shè)置從非洲風景到潮濕和雷尼爾山亞洲部分地區(qū)來迷惑觀眾一點。添加衛(wèi)星天線應(yīng)該創(chuàng)建一個感覺,這個營地是隱藏遠離其他定居點。

Gathering photo references to crystallize the idea
收集照片
Step 2: Quick sketch
步驟2:快速草圖
Often, with my head full of reference images I make a very quick sketch in Photoshop, it is usually so messy that only I can understand what is going on. This image shows that composition is very symmetrical with no clear foreground. Everything is pushed backwards, making the campsite unreachable to intruders. The buildings are similar to those in the references but bigger and more solid so they can hold the mechanical structures such as pipes, antennas and a radar dish. They are built on top of strong red stones and connected with wooden piers. In the background deep forest and huge mountains give even more the feeling of a secret.
通常,我滿腦子的參考圖像,我在PS圖象處理軟件做一個速寫,它通常是很混亂的,只有我能明白是怎么回事。這幅圖片顯示,構(gòu)圖非常對稱,沒有清晰的前景。一切都是向后推,使入侵者營地遙不可及。這些建筑與參考文獻相似,但更大更堅固,所以它們可以容納機械結(jié)構(gòu),如管道、天線和雷達盤。它們建在堅固的紅石頭之上,與木碼頭相連。在深深的森林和巨大的山脈給人更多的秘密的感覺。

With this quick sketch I visualize the main idea of the painting
用這幅敏捷的草圖我可以想象出繪畫的主要思想
Step 3: Introducing color
第3步:介紹顏色
To very quickly and easily start with color and find a color palette I simply take a photo that suits my needs and I blur it with the Motion Blur filter. Setting it vertically makes the most sense to me as the majority of the elements are in this direction. This step gives me solid base for a start.
采取一張適合我的需要照片,很快開始找到顏色和找到一個調(diào)色板,我使用運動模糊過濾器,設(shè)置垂直它使我最感興趣的大部分元素都在這個方向。這一步給了我堅實的起點。

Looking for a suitable color palette by blurring a photo I like
尋找一個合適的調(diào)色板模糊我喜歡的照片
Step 4: First big brushstrokes
步驟4:第一個大的筆觸
Having a color palette gives me courage to lay down first brushstrokes. I use a very big brush to paint big elements of an image like buildings, pier, forest and mountains to establish an overall composition. Now I can see if the color of the repetitive buildings looks good with the green background of the forest.
我用一把非常大的刷子來畫建筑物、碼頭、森林和山脈等圖像的大元素,以構(gòu)成一個整體的構(gòu)圖,F(xiàn)在我可以看到,重復(fù)的建筑物的顏色是否看起來良好的綠色背景的森林。
Painting big shapes to make a composition look appealing
畫大的形狀使構(gòu)圖看起來很吸引人
Step 5: First photobashing
步驟5:第一photobashing
I pretty soon introduce photos to get more colors and texture to enrich the image. This step also ensures me that I made good decisions so far. I really like the saturated green color of the high grass in the foreground and grayish green of the forest and white buildings in the middle that stand out making the main theme of the painting.
我很快引進照片,以獲得更多的色彩和紋理,以豐富的形象。這一步也確保了我迄今為止做出了很好的決定。我真的很喜歡在前臺和脫穎而出,使這幅畫的主題中的森林和白色的建筑,灰綠色的草高飽和色。
Adding photos to enrich painting with colors and texture
添加照片豐富繪畫色彩和紋理
Step 6: Contrast and atmosphere
步驟6:對比度和大氣
I introduced an earthy orange color for stones the house is built on to make them stand out even more. I added small square metal buildings to contrast materials and shapes with big cylindrical buildings. I also added more space in the background by adding more plans in the forest and atmospheric perspective as well as cooling the color temperature of the mountains. A boat adds a little bit of a storytelling element to the image.
我建立的石頭房子是使他們脫穎而出更是一個樸實的橙色。添加了小廣場金屬建筑材料和形狀與大圓柱建筑對比。我還添加了更多的空間在后臺通過添加更多的計劃在森林里和大氣透視以及冷卻山的色溫。一艘船將一點點的故事元素添加到圖像。
Contrasting shapes and adding more plans as well as atmospheric perspective
對比形狀和增加更多的計劃以及大氣透視
Step 7: First cyberpunk elements
步驟7:第一個朋克元素
Now it is time to add first cyberpunk elements like pipes, cylinders, and cables to show the main idea of the image. I noticed that the bottom line of the roof of two buildings on the left side is on the same level so moved the roof of the building in the middle a little bit up to separate these two buildings. I also experimented with introducing another color which is blue also to separate buildings even more.
現(xiàn)在是時候添加第一個朋克元素如管道、氣瓶、電纜和顯示圖像的主要思想。我注意到,左邊兩棟樓的屋頂?shù)牡撞渴峭凰降模园阎虚g的屋頂移了一點,把這兩棟樓分開。我還嘗試引入另一種顏色,這是藍色的,甚至分開建筑物。
Working on storytelling side of the painting by adding crucial elements
通過添加關(guān)鍵元素在繪畫故事方面工作
Step 8: Foreground and clouds
步驟8:前臺和云
I got rid of a boat for the sake of a composition. The wooden pier with perpendicular planks to the viewer's eyes makes the viewer go deeper inside the image. Clouds behind the buildings help separate them from the background and add more mystery. I liked the idea of adding blue color so I painted it in also on the other side.
我擺脫了一艘船為了一篇作文。木制碼頭與垂直木板觀者的眼睛讓觀眾去內(nèi)更深的地方。云背后的建筑有助于和背景區(qū)分和添加更多的謎。我喜歡添加藍色的想法所以我畫它也在另一邊。
Changing the foreground to bring the viewer into the image and adding clouds for better storytelling and readability
改變前景,使觀眾進入圖像,并添加云更好的講故事和可讀性
Step 9: Antennas
第9步:天線
In this step I worked on the roofs of the buildings. I clarified the material of the roofs which is a thatch what made the building look more tribal. Finally I added satellite antennas and a radar dish which are the main story elements. I also added a little bit more fog in the background and made the grass behind the buildings brighter and more saturated to make the shapes of the buildings even more obvious.
在這一步我在建筑物的屋頂上工作。我明確了屋頂是什么使建筑屋頂看起來更部落的材料。最后我添加了衛(wèi)星天線和雷達盤這是主要的故事元素。我還增加了一點霧的背景,使后面的建筑物更明亮,更飽和的草,使建筑物的形狀更加明顯。
More storytelling elements and working on an image as a whole
更多的故事元素和一個圖像作為一個整體
Step 10: Characters and details
第10步:人物和細節(jié)
The structures were still missing the sense of scale. The easiest way to achieve it is to introduce characters. Also designs of the clothes and additional elements tell a lot about the era the whole scene takes place in. To emphasize the cyberpunk style I also painted a small reconnoitering robot. Painting windows help get the sense of a scale of the buildings. I also added more pipes, cables and other small elements to make the scene more alive.
結(jié)構(gòu)仍缺少規(guī)模感。實現(xiàn)它的最簡單的方法是增加人物。此外,服裝設(shè)計和附加元素告訴了很多關(guān)于整個場景發(fā)生的時代。強調(diào)朋克風格我也畫了一個小小的偵察機器人。繪畫窗口有助于了解建筑物的尺度。我還增加了更多的管道,電纜和其他小元素,使現(xiàn)場更生動。
Working on sense of scale by a adding characters, windows and other small elements which viewer can easily refer to
通過添加角色,窗口和其他小元素,觀眾可以很容易地參考
Step 11: Final touches
步驟11:最后
In this final step I always play with color balance. I noticed that still foreground and background are not separated enough so I made the background more cool and foreground warmer in terms of color. I also noticed that the buildings lacked the feeling of a cylindrical structure so I painted light and shadow on an overlay layer and added more windows in a correct perspective. I added a little bit of a glow especially on a radar dish. I sharpened the whole image with Unsharp filter and added chromatic aberration to give a more cinematic feeling.
在這最后一步我總是玩色彩平衡。我注意到前景和背景不夠分開,所以我的背景更酷,前景更溫暖的顏色。我還注意到建筑物缺乏圓柱形結(jié)構(gòu)的感覺,所以我在覆蓋層上畫了光和陰影,并以正確的視角添加了更多的窗口。我添加了一點輝光,特別是在雷達盤。我將整個圖像的銳化過濾器和添加色差給更多電影的感覺。
Playing with color balance, light and shadow, sharpening the image and adding chromatic aberration
發(fā)揮色彩平衡,光影,銳化圖像,增加色差
Step 12: Value check
步驟12:檢查價值
From the beginning to the end every now and then I check value. I make a solid grey layer and change blending mode to color to get rid of color information without any changes in values. Next to a composition value is the most important element of the painting. Colors are also very important but if values don't work then the painting will not be readable correctly. What is also important is to flip the image constantly so that eyes and brain don't get used to the painting. This way you are able to see errors.
從開始到結(jié)束我不時檢查價值。我做一個堅實的灰色層和改變混合模式的顏色,以擺脫顏色信息沒有任何變化的價值觀。構(gòu)圖的價值是繪畫中最重要的元素。顏色也是非常重要的,但如果值不工作,那么該畫將無法正確閱讀。更重要的是不斷地翻轉(zhuǎn)圖像,這樣眼睛和大腦就不會習(xí)慣繪畫。這樣你就可以看到錯誤。
Checking image for errors by turning it to black and wide and flipping constantly
檢查圖像的錯誤,把它變成黑色和寬和不斷翻轉(zhuǎn)


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胖達達

胖達達

普通會員

很厲害

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17年10月6日

未知用戶

未知用戶

我拼命的想讀懂他的步驟與方法。。。。。。。

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17年8月26日

2181496126@qq.com

2181496126@qq.com

普通會員

謝謝樓主!
愿朱峰社區(qū)教程越來越多。 -2181496126@qq.com

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17年5月9日

wgg1314

wgg1314

普通會員

非常牛b啊

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17年5月2日

cgwyf233

cgwyf233

普通會員

哈哈,有點意思

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17年5月2日

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