朱峰社區(qū)首頁(yè) 朱峰社區(qū)

搜索資源 注冊(cè)|登陸

等待

返回 展開(kāi)菜單

在3ds Max制作“禮品鞋”

綜合高模人物蒂法 觀看預(yù)覽

綜合高模人物蒂法

包含27節(jié)視頻教程
關(guān)注54.9萬(wàn)

這是市面上最難找的高級(jí)教程。朱峰社區(qū)提供的蒂法系列是老師們經(jīng)過(guò)多年總結(jié),嘔心瀝血制作的成果!你可以制作出電影中的角色出來(lái),并且為她蒙皮做動(dòng)畫(huà)等等!

關(guān)閉

我很高興分享我的最新形象禮品鞋的工作流程。

I am happy to share my workflow of my latest image The Gift Shoes.

References

I started by collecting a lot of references about shoes, computer pieces and lighting ambiance. I find that having good references gives me the potential to have more ideas - about what kind of detail or objects I'm going to make for my scene and how the light will react with materials.

參考

我開(kāi)始收集很多關(guān)于鞋子,電腦和照明環(huán)境的參考資料。 我發(fā)現(xiàn)有很好的參考資料讓我有更多的想法 - 關(guān)于我將要為我的場(chǎng)景做什么樣的細(xì)節(jié)或?qū)ο螅约肮鈱⑷绾闻c材料反應(yīng)。

Sketch idea and Composition

Before I begin modeling I blocked out a rough scene with 3ds Max; I used simple objects like boxes and spheres as a fill in before I added detail. I used a camera angel to give a general idea about all objects and their placement that I needed to model in the scene.

素描構(gòu)思與構(gòu)圖

在我開(kāi)始建模之前,我用3ds Max閉塞了一個(gè)粗糙的場(chǎng)景; 在添加細(xì)節(jié)之前,我使用像盒子和球體這樣的簡(jiǎn)單對(duì)象作為填充。 我使用攝像機(jī)來(lái)給出我需要在場(chǎng)景中建模的所有對(duì)象和位置的一般概念。

Modeling

After blocking the general forms off all objects, I started to add the details to each object one by one based on the references I had gathered together. This enabled me to have better freedom when modeling. I always begin with a lower subdivision and add more edges and vertex when I need it.

造型

在阻止所有對(duì)象的一般形式之后,我開(kāi)始根據(jù)我聚集在一起的引用逐個(gè)添加每個(gè)對(duì)象的細(xì)節(jié)。 這使我在建模時(shí)有更好的自由。 我總是從較低的細(xì)分開(kāi)始,并在需要時(shí)添加更多的邊和頂點(diǎn)。

Texture and UVS

Once all the models and objects have the level of detail I wanted to achieve, I apply the Unwrap UVW modifier to the objects and use modifier tools to set up the mapping. I render the UV to Photoshop for the texturing process, for some objects I simply use a box or cylinder mapping with tillable texture.

紋理和UVS

一旦所有模型和對(duì)象都具有我想要實(shí)現(xiàn)的細(xì)節(jié)級(jí)別,我將Unwrap UVW修飾符應(yīng)用于對(duì)象,并使用修飾符工具來(lái)設(shè)置映射。 我將UV渲染到Photoshop的紋理過(guò)程中,對(duì)于某些對(duì)象,我只需使用帶有可裁剪紋理的框或圓柱映射。

Materials

I prefer to use VRayMtl, which results in the objects being and looking more physically correct in the illumination and with more realistic reflection and refraction parameters, of course a faster render time!

材料

我更喜歡使用VRayMtl,這會(huì)讓物體在照明和物理上更正確,并且具有更逼真的反射和折射參數(shù),當(dāng)然渲染時(shí)間也更快!

Lighting

I considered lighting as one of the most important steps in the process, as it reflects the emotion and feeling that I want to show. I start rendering tests with a simple white V-Ray material, and have an idea about the number of lighting source that I need in the scene, also be sure that the shoes have the most important part of the lighting in the composition.

燈光

我認(rèn)為照明是過(guò)程中最重要的步驟之一,因?yàn)樗从沉宋蚁胝宫F(xiàn)的情感和感覺(jué)。 我開(kāi)始使用簡(jiǎn)單的白色V-Ray材料進(jìn)行測(cè)試,并了解我在場(chǎng)景中需要的照明源數(shù)量,同時(shí)確保鞋子在組合中是最重要的照明部分。

Render passes

Firstly I select all passes in render element section and do a small render with draft parameter to see which passes I need in my compositing process, I can easily verify in the frame buffer to have an idea of every pass separately then I delete the pass that I don't need for my final result.

渲染通行證

首先,我在渲染元素部分中選擇所有通行,并使用草稿參數(shù)進(jìn)行一個(gè)小渲染,以查看我的合成過(guò)程中需要哪些通行證,我可以輕松地在幀緩沖區(qū)中驗(yàn)證每個(gè)通行證單獨(dú)的想法,然后刪除通行證, 我不需要我的最終結(jié)果。

渲染通過(guò)

渲染設(shè)置

全局照明和幀緩沖區(qū)設(shè)置

Photoshop

Once the rendering is completed, I go back over to Photoshop and follow this path : files > script > load files into stack, to open all the passes into one Photoshop files with multiple layer, then I experiment with different blending modes to reach the final result.

Photoshop

一旦渲染完成,我回到Photoshop,并按照這個(gè)路徑:文件>腳本>將文件加載到堆棧中,將所有的通過(guò)打開(kāi)到一個(gè)多層的Photoshop文件,然后我嘗試使用不同的混合模式來(lái)達(dá)到最終 結(jié)果。

Final Compositing

At this final stage I am happy with the result, I have got to a point where I feel the look of the composited images that I want, and I apply a few final effects like color correction, noise, saturation to enhance the feeling on the image that match the story behind. The result at least it feels more interesting.

最終合成

在這個(gè)最后階段,我對(duì)結(jié)果感到滿意,我已經(jīng)到了一個(gè)點(diǎn),我感覺(jué)到我想要的合成圖像的外觀,我應(yīng)用了一些最終的效果,如顏色校正,噪點(diǎn),飽和度,以增強(qiáng)感覺(jué) 符合故事背后的形象。 結(jié)果至少感覺(jué)更有趣。


朱峰社區(qū)vip超值服務(wù) 朱峰社區(qū)vip超值服務(wù)

朱峰社區(qū)網(wǎng)頁(yè)版
朱峰社區(qū)網(wǎng)頁(yè)版(手機(jī)掃描-分享-添加到屏幕)


朱峰社區(qū)公眾號(hào)
朱峰社區(qū)微信公眾號(hào)(微信掃一掃-關(guān)注)

資源說(shuō)明圖文教程無(wú)法下載,只能觀看圖片和文字。
版權(quán)規(guī)則本站圖文皆來(lái)自互聯(lián)網(wǎng)共享資源,如涉及到版權(quán)請(qǐng)查看版權(quán)規(guī)則。本平臺(tái)提供圖文僅可用于個(gè)人學(xué)習(xí),如用于商業(yè)請(qǐng)購(gòu)買正版。您必須遵守的版權(quán)規(guī)則

未知用戶

未知用戶

303464149@qq.com

303464149@qq.com

普通會(huì)員

厲害了

贊0

踩0

17年7月26日

kimo1989

kimo1989

普通會(huì)員

有點(diǎn)意思

贊0

踩0

17年5月6日

2005-2024 朱峰社區(qū) 版權(quán)所有 遼ICP備2021001865號(hào)-1
2005-2024 ZhuFeng Community All Rights Reserved

VIP

朱峰社區(qū)微信公眾號(hào)

回頂部

1.復(fù)制文本發(fā)給您的QQ好友或群、微信等;好友點(diǎn)擊鏈接以后,轉(zhuǎn)發(fā)就成功了。 2.如朋友點(diǎn)擊您的鏈接,您需要需刷新一下才行;同一個(gè)好友僅能點(diǎn)擊一次。
購(gòu)買VIP,觀看所有收費(fèi)教程!