包含2節(jié)視頻教程
關(guān)注3.5萬次
靜幀合成是動畫合成的基礎(chǔ),也是必不可少的渲染合成技術(shù)。如果你連靜幀都無法合成好,那動畫更是做不好!所以趕快來學(xué)習(xí)一下吧!
在本教程中,我將解釋我的工作流程,并顯示我創(chuàng)建此映像的主要步驟, 從思想階段到3D設(shè)置,直到后期處理。
首先,讓我談?wù)勥@個項目的背景。 我不得不說,我的新興趣是創(chuàng)造科幻場景,并在每當(dāng)有空閑時間觀看VFX故障。 這個想法來自新的“星際迷航”電影。 電影中的場景特別靈感,這顯示了USS企業(yè)級飛船撞向市中心。 我發(fā)現(xiàn)場面驚人,所以我決定創(chuàng)建一個帶有摩天大樓的小景觀,充滿活力。
In this tutorial, I will explain my workflow and show the main steps I took in creating this image ? from the idea phase to the 3D setup and on through to post-processing.
First, let me say a few words about the background of this project. I have to say that my new hobby is to create sci-fi scenes and watch VFX breakdowns whenever I get some spare time. This idea came from the new Star Trek movie. I was particularly inspired by the scenes in the film which showed the USS Enterprise starship crashing into the city center. I found that scene amazing, so I decided to create a small scene featuring skyscrapers but imbued with action.
If I make an arch-viz image or any personal work, I never start without reference photos. I think this is a really important part of any project because it helps you to setup and direct the lighting, and also provides a good pallet reference when applying the final tweaks.
Generally, from the beginning I have an image in my head about a certain camera angle and mood, but of course this does not mean that I won't do any experimentation during the remainder of the process!
In this case, I knew that I wanted to create an aerial shot and I had a certain mood in my mind, so I just started scanning through photos online.
After getting an idea of the scene I wanted to create, I began by setting up the lighting using basic geometry to test compositions and values. For this scene, I used VRaySun and VRaySky. Again, the reference photos helped a lot in setting up the lighting and achieving the right angle and intensity.
如果我做一個arch-viz圖像或任何個人的工作,我從來都要有參考照片。 我認(rèn)為這是任何項目的一個非常重要的部分,因為它可以幫助您設(shè)置和引導(dǎo)照明,并在應(yīng)用最終調(diào)整時提供了良好的托盤參考。
一般來說,從頭開始,我的腦海里形成了一定的相機(jī)角度和心情,但這并不意味著我不會在剩下的過程中進(jìn)行任何實驗!
在這種情況下,我知道我想創(chuàng)建一個空中拍攝,我心中有一定的想法,所以我只是開始在網(wǎng)上掃描照片。
在了解了我想要創(chuàng)建的場景之后,我開始使用基本幾何設(shè)計照明來測試構(gòu)圖和值。 對于這個場景,我用了VRaySun和VRaySky。 再次,參考照片幫助建立照明并實現(xiàn)正確的角度和強(qiáng)度。
I didn't spend too much time on this stage because everything was going to be glass and metal. I used really simple, generalized materials because I realized this would give me much more freedom to take the materials in different directions during the post-production stage.
我沒有在這個舞臺上度過太多的時間,因為一切都將是玻璃和金屬。 我使用了非常簡單的廣義材料,因為我意識到在后期制作階段,這樣可以讓我更多的自由在不同的方向拍攝材料。
In the first stage of the modeling process, I used simple geometry (like boxes) which defined the location and the scale of the buildings. Honestly, I didn't think too much about the design, and so its refinement was achieved in a somewhat random way. Of course the initial idea of ?Dioptase' gave me some direction. Dioptase is a bluish-green translucent mineral and these features affected the whole design.
For the modeling, I used only the basic poly-modeling tools like Bevel, Extrude and Connect. First, I modeled a segment of the main building and simply cloned and rotated it, with some alterations here and there, until the complete skyscraper emerged.
在建模過程的第一階段,我使用了簡單的幾何(如框),它定義了建筑物的位置和尺度。 老實說,我對設(shè)計沒有太多的想法,所以它的改進(jìn)是以一種隨機(jī)的方式實現(xiàn)的。 當(dāng)然,Dioptase的初始想法給了我一些方向。 透明素是藍(lán)綠色半透明礦物,這些特征影響整個設(shè)計。
對于建模,我僅使用基本的多建模工具,如斜角,拉伸和連接。 首先,我建立了一個主樓的一部分,簡單地克隆并旋轉(zhuǎn)它,在這里和那里進(jìn)行一些改動,直到完整的摩天大樓出現(xiàn)。
I used the same method to create the other skyscrapers.
我使用相同的方法來創(chuàng)建其他摩天大樓。
Here you can see some other small Lego-type elements like roads and objects floating in the water.
On the X-shaped feature in this scene, you can see some small extruded polygons. I made these with a plug-in called Greeble. This is an awesome old-school plug-in and it's so much fun to use.
在這里,您可以看到一些其他小的樂高型元素,如道路和物體漂浮在水中。
在這個場景的X形特征上,你可以看到一些小的擠壓多邊形。 我用一個名叫Greeble的插件做了這些。 這是一個非常棒的老式插件,使用起來非常有趣。
When I finished building up the towers and roads, I scattered some generic trees from one of the Evermotion collections, and a few low poly people around the buildings. As it turns out they are barely visible and are only seen if you zoom in.
當(dāng)我建成塔樓和道路時,我分散了Evermotion系列之一的一些普通樹,還有一些建筑物周圍的低聚物。 事實證明,它們幾乎不可見,只有放大時才能看到。
These are the render settings I used for this image ? it's pretty basic as you can see. After a 4-hour render, I had the base for the post-processing.
這些是我用于此圖像的渲染設(shè)置, 它是非;镜,你可以看到。 經(jīng)過4小時的渲染后,我有后臺處理的基礎(chǔ)。
This is one of the most important parts where life and personality is added to the image. I deliberately didn`t mention this before, but halfway through the 3D setup I did a quick sketch in Photoshop to check that it was going to look as I had envisioned. This small sketch then became a good reference as I entered into the Photoshop stage.
這是在圖像中添加生命和個性的最重要的部分之一。 我以前沒有提到這個,但是通過3D設(shè)置的中途,我在Photoshop中做了一個快速草圖來檢查它是否會像我預(yù)想的那樣看起來。 當(dāng)我進(jìn)入Photoshop階段,這個小草圖就成了一個很好的參考。
In Photoshop, the render elements seen below were imported.
在Photoshop中,導(dǎo)入了以下所示的渲染元素。
朱峰社區(qū)網(wǎng)頁版(手機(jī)掃描-分享-添加到屏幕)
朱峰社區(qū)微信公眾號(微信掃一掃-關(guān)注)
未知用戶
2005-2024 朱峰社區(qū) 版權(quán)所有 遼ICP備2021001865號-1
2005-2024 ZhuFeng Community All Rights Reserved
VIP