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古代游戲場(chǎng)景,而且是大型游戲場(chǎng)景,包括一整個(gè)院落的制作。很多樹(shù)木小橋還有好多古代建筑。這絕對(duì)是高級(jí)美工的必備的課程!
Nitheesh K分享使驚人的斯堪的納維亞設(shè)計(jì)的工作流程。
Nitheesh K shares his workflow for making the striking Scandinavian Design
Scandinavian design is one of my favorite styles of design in architecture. That's why I've chosen this style for improving my lighting skill. Its white, cool feel is nice to create in 3D. Here are some of the reference images I gathered for this project.
斯堪的納維亞設(shè)計(jì)是我最喜歡的建筑設(shè)計(jì)風(fēng)格之一。 這就是為什么我選擇了這種風(fēng)格來(lái)提高我的照明技能。它的白色,涼爽的感覺(jué)是很好的三維創(chuàng)建。 以下是我為此項(xiàng)目收集的一些參考圖像。
To make my image I used 3ds Max and I found models from CGAxis, Archive 3D and 3dsky to fill my scene with realistic-looking models. I test how they look in the whole scene, and try different angles and focuses.
為了制作我的圖像,我使用3ds Max和我從CGAxis發(fā)現(xiàn)的模型,存檔3D和3dsky的模型,以逼真的模型填補(bǔ)我的場(chǎng)景。 我測(cè)試他們?cè)谡麄(gè)場(chǎng)景中的外觀,并嘗試不同的角度和焦點(diǎn)。
As we all know, texturing is the important part of a scene which gives it a realistic look. In this scene I pay the most attention to the wood and fabric materials. For wood I have used diffuse, reflection, reflection glossiness and bump materials to get a realistic effect.
眾所周知,紋理是一個(gè)場(chǎng)景的重要部分,給人一種現(xiàn)實(shí)的感覺(jué)。 在這個(gè)場(chǎng)景中,我非常注意木材和布料。 對(duì)于木材,我已經(jīng)使用漫反射,反射,反射光澤和凸起材料來(lái)獲得現(xiàn)實(shí)的效果。
Creating the wood texture material
創(chuàng)建木質(zhì)紋理材料
Creating the fabric texture material
創(chuàng)建織物紋理材質(zhì)
Lighting is my favorite part of architectural visualization. I wanted to do more with my lights to make the scene more realistic, so I spent more time on this stage. In this scene I used HDRI dome light linked with sunlight for the main light source, and V-Ray plane lights for the window areas.
照明是我最喜歡的建筑可視化部分。 我想用我的燈光做更多的事情,使場(chǎng)景更現(xiàn)實(shí),所以我在這個(gè)舞臺(tái)上花了更多的時(shí)間。 在這個(gè)場(chǎng)景中,我我使用HDRI天光與主光源的陽(yáng)光相連,和窗口地區(qū)vray平面燈。
Setting up the lights for the scene
設(shè)置場(chǎng)景燈
A zoomed-out view of all the scene's lights
所有場(chǎng)景燈的縮小視圖
V-Ray lighting settings
V-Ray照明設(shè)置
Now the image is ready to render with V-Ray. You can see my V-Ray render settings pictured here, and the resulting render without post-production.
現(xiàn)在圖像準(zhǔn)備用V-Ray渲染了。 您可以在這里查看我的V-Ray渲染設(shè)置,并且生成的渲染無(wú)需后期制作。
Render settings
渲染設(shè)置
The raw render
原始渲染
I finished the image with post-production using Photoshop CS6. I tweaked the exposure, levels and colors, and used ZDepth and Photoshop's Lens Blur filter for a "depth of field" effect.
我使用Photoshop CS6完成后期制作的形象。 調(diào)整曝光,水平和顏色,并使用ZDepth和Photoshop的鏡頭模糊濾鏡進(jìn)行“景深”效果。
Tweaking the render in Photoshop
在Photoshop中調(diào)整渲染
Using a ZDepth pass for more depth
使用ZDepth通行證增加更多的深度
Here is the final image. It was a lot of fun to make and I hope you have found my workflow informative.
這是最后的形象。 這是很有趣的,我希望你找到我的工作流程信息。
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