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敘述教程:科幻形象的制作

北歐女神原畫設(shè)定 觀看預(yù)覽

北歐女神原畫設(shè)定

包含8節(jié)視頻教程
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從人物設(shè)定初方向開始到人物的最終完成效果進(jìn)行詳細(xì)的講解。這將是一個(gè)高質(zhì)量的商業(yè)插畫。極具商業(yè)價(jià)值的繪畫作品。你也可以和大師一樣完成高質(zhì)量插畫了!

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想法和參考

設(shè)定你的目標(biāo):你想向觀眾傳達(dá)什么? 定義心情。不要在沒有靈感的情況下啟動一個(gè)項(xiàng)目;檢查你最喜歡的圖片,它們來自哪里并不重要,可以來自電影,繪畫或音樂視頻。 也就是說,使用的所有圖片,激發(fā)你的靈感,并確保從一開始就有樂趣。

Idea and reference

Set your goals: what do you want to communicate to the viewer? Define the mood. Never start a project without inspiration; check your favorite images, it doesn't matter where they come from, could be from a movie, a painting, or a music video. That said, build a moodboard using all the images that inspire you and be sure to have fun from the beginning.

縮略圖

為了得到一個(gè)有趣的結(jié)果,你需要讓你的大腦毫無障礙地運(yùn)行。縮略圖將允許您放置不同的想法,而不用擔(dān)心細(xì)節(jié)和渲染,只需設(shè)置一個(gè)帶有不同空間的Photoshop文件作為畫板(5乘5厘米,頂部)使用100%不透明畫筆,并使用灰色。 每個(gè)縮略圖不要超過10分鐘。

Thumbnailing

In order to have an interesting result you need to let your brain run with no obstacles. Thumbnailing will allow you to put different ideas out without worrying about detail and rendering, just set up a Photoshop file with different spaces to use as artboards (5 x 5 cm, tops) use a 100% opacity brush and paint different composition ideas using gray. Don't spend more than 10 minutes per thumbnail.

畫線

一旦你決定了哪一個(gè)縮略圖效果更好,你可以通過在一個(gè)新的圖層上進(jìn)行基本的線條藝術(shù),以更具體的方式思考你的主題的構(gòu)造和比例。 在這種情況下,我需要為我的角色提供一個(gè)很好的解剖參考(有時(shí)很難找到)。 事實(shí)上,我使用一個(gè)名為DAZ 3D的軟件來構(gòu)建3D模型并將其用作參考。

Drawing lines

Once you have decided which thumbnail works better you can think in a more specific way regarding the construction and proportions of your subjects by making a basic line art on a new layer on top. In this case I'm going to need a good anatomy reference for my characters (which can be hard to find sometimes). In fact I use a software called DAZ 3D to pose a 3D model and use it as reference.

基本顏色設(shè)置

直接用顏色跳躍,我設(shè)置一個(gè)基本的配色方案,不在意細(xì)節(jié),保持粗糙,因?yàn)檫@只是一個(gè)起點(diǎn),可以讓我描繪整個(gè)場景。使用具有80-100%不透明度的純色筆刷,我定義了局部顏色和一些光的來源。

Basic color setting

Jumping directly in with color I'm setting a basic color scheme, not compromising with detail and keeping it very rough as this is just a starting point that allows me to picture the whole scene. Using a solid brush with an 80-100% opacity, I define the local colors and some of the light sources.

體積

我強(qiáng)烈建議將場景中的元素放置在不同的圖層或圖層組中,以便完全控制構(gòu)圖。 我將使用4個(gè)字符,因此他們每個(gè)人都將有自己的文件夾。 定義光源和它們各自的顏色是非常重要的,并記住這一點(diǎn),我將在硬筆和軟筆之間來回切換,以獲得不同的邊緣和定義音量。

Volume

I strongly recommend to place the elements of your scene in different layers or even groups of layers to have complete control over the composition. I will be working with 4 characters therefore each one of them will have its own folder. It's very important to define the light sources and their respective colors, and keeping that in mind I will be switching back and forth between hard and soft brushes to get different edges and define the volume.

細(xì)節(jié)

這可能是過程中最長的部分——渲染和細(xì)節(jié)。在筆刷之間交替,我使用不同的材料和對比點(diǎn)完成了作品中的元素。我強(qiáng)烈建議記住哪些部分是最重要的場景,并更好地渲染它們。這將給觀眾一個(gè)堅(jiān)實(shí)的焦點(diǎn),在這種情況下,將加強(qiáng)兩個(gè)主角的領(lǐng)導(dǎo)。

Detail

This is probably the longest part of the process - rendering and details. Alternating between brushes, I'm giving a finished look to the elements in my composition using different materials and contrast points. I strongly recommend having in mind which parts are the most important for the scene and work at better rendering them. This will give the viewer a solid focal point and in this case will reinforce the leadership of the two main characters.

矢量形狀

我決定添加一些額外的元素,這件事,可以使它更有趣,作為一名前平面設(shè)計(jì)師,我也使用Adobe Illustrator更精確地創(chuàng)建實(shí)體形狀和圖形元素。例如,我設(shè)計(jì)了一些高科技的形狀和一個(gè)徽標(biāo),可以使圖像在一起,然后將所有這些圖像放在Photoshop中,并添加一些圖層效果,如“外發(fā)光”。

Vector shapes

I decided to add some extra elements to this piece that can make it feel more interesting, as a former graphic designer I also use Adobe Illustrator to create solid shapes and graphic elements more precisely. For example, I designed some tech shapes and a logo that could help to bring the image together, and then I place all of them within Photoshop and add some layer effects like "outer glow."

最后的潤色

圖像幾乎完成。 完成繪畫之后,我使用顏色校正來改變最終外觀,更精確地說,我在“顏色減淡”模式中添加了一層完全充滿黑色的圖層,并開始使用非常光滑透明的筆刷涂抹一些顏色,從而加強(qiáng)了光照區(qū)域。 我還創(chuàng)建了一個(gè)帶有顏色平衡的調(diào)整圖層,并更改了一些陰影和高光。 最后,我添加一些耀斑,以達(dá)到最終效果。

Final touches

The image is almost done. After I'm finished painting I use color correction to vary the final look, to be more precise I add a layer completely filled with black in Color Dodge mode and start to apply some colors with a very smooth and transparent brush, intensifying the light zones. I also create an adjustment layer with Color Balance and change some of the shadows and highlights. Finally, I add some flares for a dramatic final effect.


clarisse搭建3D天空之城拉普達(dá)全過程 clarisse搭建3D天空之城拉普達(dá)全過程

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