包含14節(jié)視頻教程
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詳細(xì)的講解了森林中木屋的場景原畫教程,從起稿到上色,逐層細(xì)化的全過程。老師在制作中細(xì)致的總結(jié)了如何用色,如何調(diào)整細(xì)節(jié),如何定義形狀等。通過本實(shí)例,可以開啟你場景原畫的大門。
這是我對埃及神何魯斯的看法。在我看來,幻想和神話一直是一個巨大的靈感源泉,讓我能夠享受這個過程,并有很多樂趣,找到一個吸引人的設(shè)計(jì)。在這個過程中,我將向您展示如何使用Photoshop和Daz3D等其他資源來構(gòu)建一個穩(wěn)固的作品。
This is my take on the Egyptian god Horus. In my view fantasy and mythology have always been a huge source of inspiration which allows me to enjoy the process and have a lot of fun finding an appealing design. In this making of I will be showing you how I use Photoshop and other resources like Daz3D to build a solid piece.
創(chuàng)建新項(xiàng)目時最重要的階段之一是獲得相當(dāng)多的參考。如果你沒有一個視覺庫來滋養(yǎng)你的設(shè)計(jì)思維,你就不會得到吸引人的結(jié)果。我通;▋蓚小時尋找不同來源的靈感和視覺參考,如材料,窗簾,燈光,擺姿勢,以及我期待的藝術(shù)家作品。 一旦我有了圖像,我把它們放在一個通常被稱為情緒板的文件上。
One of the most important phases when you are building a new project is to get a decent amount of reference. If you don't have a visual library to feed your design thinking you won't get an attractive result. I usually spend two hours minimum searching for different sources of inspiration and visual reference like materials, drapery, lighting, posing, and pieces from artists that I look up to. Once I have the images I put them together on a file that is usually known as a moodboard.
首先,我要把那些壞主意放在一邊,避免重復(fù)我的大腦從不同的時刻儲存的東西,比如電影、視頻游戲,或者只是關(guān)于這個主題的一般想法。我建議你先用基本的形狀,試著用不同的尺寸來推動它們,想想新的方法來接近解剖學(xué)或服裝和一般的剪影,讓它看起來很有趣。我通常在這個過程中使用Photoshop,但靈感會隨時影響你,所以我總是保留一個速寫本。
First, I sketch to put away the bad ideas and avoid repeating the things that my brain has stored from various moments, maybe movies, videogames, or just the general thoughts about the subject. What I recommend is using basic shapes at first and trying to push them with different sizes, thinking about new ways to approach the anatomy or the attire and the general silhouette to make it look interesting. I usually use Photoshop for this process but inspiration can hit you any time so I always keep a sketchbook.
一旦我有了一個我認(rèn)為很吸引人的草圖,我就會尋找一個姿勢來支持我的設(shè)計(jì),以保持一致的態(tài)度;這部分可能需要一段時間,有很多方法可以找到姿勢:搜索谷歌圖像或Pinterest,你也可以找到為各種目標(biāo)提供姿勢的網(wǎng)站。如果我在網(wǎng)上找不到我需要的東西,我就會拍下自己的照片,或者使用一種叫Daz3D的軟件,讓我可以擺出一個虛擬的身體,在它周圍移動一個攝像頭。
Once I have a sketch that I consider appealing, I search for a pose that supports my design regarding a consistent attitude; this part could take a while, there are many ways to find poses: search on Google images or Pinterest, you can also find websites that provide poses for various goals. If I don't find what I need on the web I take photos of myself or use a software called Daz3D which allows me to pose a virtual body and move a camera around it.
尋找顏色可能是最困難的一步。我喜歡直接用顏色來定義所有的局部音調(diào)而不考慮數(shù)值,這個過程被稱為單位。從技術(shù)上講,我把顏色分成幾層。這樣做可以從一開始就給我一個彩色的全景圖,并讓我更好地控制調(diào)色板。
Finding color is probably the most difficult step. I like to start directly with color defining all the local tones without thinking about values, this process is known as FLATS. Technically speaking I divide the colors in layers. Doing it this way gives me a chromatic panorama from the beginning and gives me a better control over the palette.
決定哪種照明更適合你的設(shè)計(jì)是非常重要的:你想讓它看起來引人注目還是描述性的?當(dāng)我的目標(biāo)是呈現(xiàn)一個角色時,我傾向于描述性更強(qiáng),并試著展示所有細(xì)節(jié),即使我選擇了我想要更重要的元素,并將它們定義為更強(qiáng)的光的焦點(diǎn)。
It is very important to decide what kind of lighting suits your design better: do you want it to look dramatic or descriptive? When my goal is to present a character I tend to be more descriptive and try to show all the details, even though I choose the elements that I want to be more important and define them as a focal point with a stronger light.
這是最棘手的部分,首先我決定了主光源的來源,如它是熱的或者冷的,之后我會使用其他的照明條件,比如:形成陰影,投下陰影,填充光,反射光線,反射等等,但是顏色呢?為了確保一個好的結(jié)果,我運(yùn)用了溫暖vs酷的規(guī)則:如果我的燈是溫暖的,我的影子將會很酷,反之亦然。填充光是選擇陰影顏色的關(guān)鍵,始終牢記這一原則: 沒有光線就是另一種光的存在。
This is the trickiest part, First I decide where the main light is coming from and if it's warm or cool, after that I use the other conditions of lighting like: form shadow, cast shadows, fill light, bounce light and reflections, etc. But what about the color? To ensure a nice result I apply the rules of warm vs cool: If my lights are warm my shadows will be cool and viceversa. The fill light is key to choose the color of the shadows, always have in mind this principle: The absence of a light is the presence of another.
當(dāng)你直接用顏色繪制時,很容易失去對這些值的跟蹤,所以你總是可以在Photoshop中使用一個調(diào)整圖層,把它設(shè)置為“黑白”。“這將顯示出你的作品的灰度,這樣你就可以看到對比度在哪里不合適了!
When you paint directly with color it's very easy to lose track of the values, so you can always use an adjustment layer in Photoshop and set it to "BLACK AND WHITE." This will show you the grayscale of your piece so you can see where the contrast might not be working.
你可以隨時改進(jìn)你的設(shè)計(jì)。在這一點(diǎn)上,我覺得有些東西不見了,所以我決定把一些東西推得更遠(yuǎn)一點(diǎn),給我的角色添加新的布,讓它看起來更有氣勢和優(yōu)雅,而不是改變整體看起來太多。我也越來越注意細(xì)節(jié),現(xiàn)在我可以專注于那些小的部分。
You can always improve your design as you go. At this point I felt that something was missing, so I decided to push some forms a little further and to add new pieces of cloth to my character in order to make it look more imposing and elegant, not changing the overall look too much. I'm also getting more careful with the detail, and now I could concentrate on those little parts.
一旦你完成了你的畫,你就可以把整個作品帶在一起,對色彩校正做一些額外的調(diào)整,并在背景中添加一些微妙的元素,比如燈光、邊緣光和灰塵的小顆粒。最后,你可以使用混合模式,比如顏色減淡來強(qiáng)化一些輕的區(qū)域,給你的設(shè)計(jì)的次要部分模糊一些。我希望這篇文章對你們所有人都有用,謝謝你們的閱讀。
Once you are done with your painting you can bring together the entire piece with some extra adjustments regarding color correction, and adding subtle elements to the background such as lights, rim light, and little particles of dust. Finally, you can use blending modes like color dodge to intensify some light zones and give a little blur to secondary parts of your design. I hope this article come in handy to all of you, thank you for reading and feel free to contact me.
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