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加拿大藝術(shù)家斯卡爾布蘭奇的創(chuàng)作技巧

尤娜的繪畫 觀看預(yù)覽

尤娜的繪畫

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相信喜歡尤娜的朋友是相當(dāng)多的!我們一起學(xué)習(xí)臨摹技術(shù),讓你從細(xì)節(jié)到整體都畫的有模有樣!繪畫其實(shí)就是這么簡單。

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 加拿大藝術(shù)家斯卡爾布蘭奇(PascalBlanch)為藝術(shù)愛好者提供了一些有用的創(chuàng)作技巧。

 

Ubisoft Montreal senior art director Pascal Blanch divulges his working practices and offers some useful tips for artists...

 

完美的工具可以制作出完美的作品
 The perfect toolset for solid results

 

我一直使用四種主要的軟件。首先是3 ds Max用于3D相關(guān)的任何事情;它是一個(gè)強(qiáng)大的程序,可以完成工作,從建模到渲染(用V-Ray)和制作動(dòng)畫。我把它和ZBrush結(jié)合在一起,因?yàn)檫@些天需要更完美的作品,無論是有機(jī)的還是堅(jiān)硬的表面,您都可以依靠它。當(dāng)你不是技術(shù)類型(比如我自己)的時(shí)候,ZBrush也是最好的工具,當(dāng)涉及retopology,優(yōu)化或者UV重新映射時(shí),然后我當(dāng)然使用Photoshop,因?yàn)樗亲罱K的2D軟件,對(duì)于編輯或特效,我堅(jiān)持使用After Effects。

  

I've always used four main software. Firstly, 3ds Max for anything 3D-related; it is a strong program that gets the job done, from modeling to rendering (with V-Ray) and animation. I use it in combination with ZBrush for the obvious need for more detailed products these days, whether it is organic or hard surface, you can count on it. ZBrush is also the best of tools when it comes to retopology, optimization, or UV remapping when you are not the tech type (like myself). Then of course I use Photoshop as it is the ultimate 2D software, and for editing or FX I stick with After Effects.


 

即興創(chuàng)作
Improvise with kitbashing

 

我傾向于在3ds Max中做人物造型和元素組合,然后把整個(gè)東西導(dǎo)出到ZBrush來重新加工細(xì)節(jié) 實(shí)際上,我已經(jīng)做了相當(dāng)長的一段時(shí)間了,現(xiàn)在越來越多的工具可以幫助我繼續(xù)以這種方式制作。有趣的是,它就像Photoshop中的定制畫筆一樣,它為即興創(chuàng)作和意想不到的結(jié)果留出了一定的空間。

 

I tend to do character posing and elements composing in 3ds Max first, then export the whole thing into ZBrush to rework the details. I've been in fact doing the equivalent of kitbashing in CG for a long time now, and more and more tools tend to help me continue this way. What is interesting with kitbashing, is that, like custom brushes in Photoshop, it leaves a certain amount of space for improvisation and unexpected result.


 

 

嘗試Vraydirt材質(zhì)
Try the Vraydirt shader
 

當(dāng)渲染的時(shí)候,千萬不要忘了花時(shí)間做一些陰影的研究。例如,我一直使用Vraydirt著色器來幫助在我的模型上分配顏色,而不必關(guān)心UV。作為一個(gè)掩碼,它允許我將兩種不同類型的著色器組合在同一個(gè)模型上,僅在其拓?fù)浣Y(jié)構(gòu)中使用。它有助于提升我創(chuàng)作的造型和細(xì)節(jié)。

 

 

When rendering, never underestimate passing some time doing some research with shaders. For instance, I use Vraydirt shader all the time to help dispatching the colors on my models without having to care about UVs. Used as a mask, it allows me to combine two different types of shader on the same model, following its topology only. It helps enhance the sculpt and details of my creations.

保持步伐
Keeping pace

 

保持步調(diào)是沒有技巧的;主要是咖啡和音樂。當(dāng)我在忙碌的一天,我利用自己的休息時(shí)間,繼續(xù)制作下去。我專注于完成工作,從最重要的事情開始。午飯時(shí),我強(qiáng)迫自己離開辦公桌,整整一個(gè)小時(shí),以保持這一整天的節(jié)奏。

 

 There's no trick for keeping pace; it's coffee and music mainly. When I am on a busy day, I cut myself off from the rest, and get on with it. I focus on getting the job done, starting with what is the most important. Then at lunch time I force myself to get off my desk, for one full hour, to keep the pace for the rest of the day.

保持靈感
Stay inspired

 

作為一名藝術(shù)總監(jiān),靈感主要來自與隊(duì)友的討論或網(wǎng)上素材,甚至是在喝咖啡的時(shí)候。我喜歡在另一個(gè)藝術(shù)家的素描上進(jìn)行創(chuàng)作,然后從他們身上獲得最好的效果。當(dāng)你知道一個(gè)藝術(shù)總監(jiān)和他的團(tuán)隊(duì)一樣優(yōu)秀時(shí),剩下的只是樂趣和探索。當(dāng)然,我會(huì)制定指導(dǎo)方針和大方向,主要是通過挑選鼓舞人心的藝術(shù)家或作品,然后團(tuán)隊(duì)過程讓我重新定義方向,吸收所有強(qiáng)化我的目標(biāo)的想法。當(dāng)我從事更多的私人事務(wù)時(shí),我從音樂、書籍、藝術(shù)書籍、谷歌、維基百科等方面獲得靈感。

 

At work as an art director, inspiration comes mainly from discussions or emails with my teammates, even better around a coffee. I like to bounce back on another artist sketch, try out the possibility for a while, and basically take the best out of them. When you know that an art director is as good as his team is, the rest is just fun and exploration. Of course I create guidelines and a general direction, mostly by picking up inspiring artists or works, but then the team process allows me to redefine the direction, taking in all the ideas that strengthen my goal. When I work on more personal things, I take my inspiration from music, books, artbooks, Google, Wikipedia, and so on.

 


 

 

保持冷靜
Keep your cool

 

我是藝術(shù)總監(jiān)。 我不是一個(gè)正在為一個(gè)垂死的病人工作的外科醫(yī)生...現(xiàn)在這將是緊急的情況。 所以保持冷靜 這里沒有生死風(fēng)險(xiǎn),只是一個(gè)優(yōu)先事項(xiàng)。 這就像那個(gè)吃大象的笑話......答案是:一次一塊! 什么是壓力,就是不知道該怎么做或你想要什么。 一旦確定下來,剩下的就容易多了。

 

I am art director. I am not a surgeon working on a dying patient... now that would be high pressure situation. So keep your cool; there is no life or death risk here, just a matter of priorities. It is like that joke about how to eat up an elephant... the answer is: one chunk at a time! What is stressful is not knowing what to do or what you want. Once that is fixed and approved the rest is easier.

 

 

迎接挑戰(zhàn)
Rise to the challenge

  

從商業(yè)的角度來看,我所給出的最好的建議就是始終運(yùn)用這個(gè)規(guī)則:首先說是,然后弄清楚怎么做。 這意味著如果你想在工作中取得進(jìn)步,就必須準(zhǔn)備好面對(duì)面前的挑戰(zhàn)。 沒有比那些人們更值得信賴的有價(jià)值的員工/工人/藝術(shù)家了。 業(yè)內(nèi)最好的是可靠的藝術(shù)家。一旦你下定決心,你會(huì)成為最好的之一。

 

From a business perspective, the best advice I've been given is to always apply this rule: say yes first, figure out how to do it later. What it means is that if you want to progress in your job, you have to be ready to rise up to the challenges in front of you. There are no more valuable employees/workers/artists than the ones that people know they can count on. The best in the industry are reliable artists. Set you mind to it and you will become one of the best too.

 

 

clarisse搭建3D天空之城拉普達(dá)全過程 clarisse搭建3D天空之城拉普達(dá)全過程

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