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Houdini
1 Houdini Ue4 程序化賽道教程
2 1_2 Introduction
3 1_3 Pre-Requisites for this Course
4 2_1 Introduction
5 2_2 Where to get the Houdini Application
6 2_3 Installing Houdini
7 2_4 Creating a Houdini Project
8 2_5 Using Houdini Projects
9 2_6 Installing the Houdini Engine in Unity 3D
10 2_7 Installing the Houdini Engine in Unreal Engine
11 2_8 Where to find the Houdini Engine Documentation
12 2_9 Conclusion
13 3_1 Introduction
14 3_2 Navigation in Houdini
15 (含打包)3_3 Overview of the Houdini User Interface
16 3_4 Customizing the User Interface
17 3_5 Creating and Working with Nodes
18 3_6 Component Display
19 4_1 Introduction
20 4_2 Installing the Indie-Pixel Framework
21 4_3 Creating a Basic HDA
22 4_4 Adding Parameters to our HDA
23 4_5 Import into Unity
24 4_6 Import into Unreal
25 4_7 Creating the Road Cone - Part 1
26 4_8 Creating the Road Cone - Part 2
27 4_9 Creating the Road Cone - Part 3
28 4_10 Creating the Road Cone - Part 4
29 4_11 Creating the Road Cone - Part 5
30 4_12 Test in Unity
31 4_13 Test in Unreal
32 4_14 Conclusion
33 5_1 Introduction
34 5_2 Gathering Reference
35 5_3 Defining our Tool Set
36 5_4 Installing the Game Dev Tools into Houdini
37 5_5 Conclusion
38 6_1 Introduction
39 6_10 Adding Vertex Colors
40 6_11 Test in Unity
41 6_12 Test in Unreal
42 6_13 Conclusion
43 6_2 Creating the Track HDA and User Curve
44 6_3 Generating the Track Geometry
45 6_4 Adding Parameters to our Track Geometry
46 6_5 Test in Unity
47 6_6 Test in Unreal
48 6_7 Generating the Side Lines
49 6_8 Creating Clean UV's for the Track Geometry
50 6_9 Creating a Helper Utility
51 7_1 Introduction
52 7_2 Fixing the Open Curve Issue
53 7_3 Surprise Bonus Lecture!!
54 7_4 Conclusion
55 8_1 Introduction
56 8_2 Setting up the HDA
57 8_3 Updating the Track Tool
58 8_4 Unity Test
59 8_5 Unreal Test
60 8_6 Debugging with the Houdini Engine
61 8_7 Conclusion
62 8_1 Introduction
63 8_2 Setting up the HDA
64 8_3 Updating the Track Tool
65 8_4 Unity Test
66 8_5 Unreal Test
67 8_6 Debugging with the Houdini Engine
68 8_7 Conclusion
69 9_1 Introduction
70 9_2 Setting up the HDA
71 9_3 Measuring Curve Length
72 9_4 Detecting Turn Direction
73 9_5 Joining the Curves
74 9_6 Creating the Bumper Geo - Part 1
75 9_7 Creating the Bumper Geo - Part 2
76 9_8 Creating the Bumper Geo - Part 3
77 9_9 Creating the Bumper Geo - Part 4
78 9_10 Section Errata - @Outside Attribute Fix and Explanation
79 9_11 Creating the Bumper Geo - Part 5
80 9_12 Unity Test
81 9_13 Unreal Test
82 9_15 Conclusion
83 10_1 Introduction
84 10_2 Creating Flow Normals
85 10_3 Creating Curve Directions
86 10_4 Conclusion
87 11_1 Introduction
88 11_2 Setting up the HDA
89 11_3 Offsetting the Rail Path
90 11_4 Creating the Guard Rail Components
91 11_5 Creating the Guard Rail Components - Part 2
92 11_6 Rail Profile
93 11_7 End Caps
94 11_8 End Cap Geometry
95 11_9 Completing the Caps
96 11_10 Section Errata - Caps Rotation Fix
97 11_11 Adding Materials
98 11_12 Unity Test
99 11_13 Unreal Test
100 11_14 Conclusion
101 12_1 Introduction
102 12_2 Setting up the HDA
103 12_3 Creating the Tire Geometry
104 12_4 Copy and Transform
105 12_5 Randomization
106 12_6 Setting up a Master Control
107 12_7 Basic Collision Mesh
108 12_8 Unity Test
109 12_9 Unreal Test
110 13_1 Introduction
111 13_2 Setting up Post Processing in Unity
112 13_3 Setting up Post Processing in Unreal
113 13_4 Conclusion
114 14_1 Introduction
115 14_2 Setting up the HDA
116 14_3 Setting the Terrain Size
117 14_4 Unity Test
118 14_5 Upgrading Houdini Engine
119 14_6 Updating the Size Parameter
120 14_7 Terrain Materials
121 14_8 Creating Terrain Layers - Part 1
122 14_9 Creating Terrain Layers - Part 2
123 14_10 Creating Terrain Layers - Part 3
124 14_11 Creating Terrain Layers - Part 4
125 14_12 Terrain Layer Attributes - Part 1
126 14_13 Terrain Layer Attributes - Part 2
127 14_14 Terrain Tweaks & Parameters
128 14_15 Unreal Landscape Material
129 14_16 Conclusion
130 15_1 Introduction
131 15_2 Importing the Track Geometry
132 15_3 Flattening the Terrain
133 15_4 Unity Test
134 15_5 Creating Mountain Shapes - Part 1
135 15_6 Creating Mountain Shapes - Part 2
136 15_7 Creating Mountain Shapes - Part 3
137 15_8 Working with Stamps
138 15_9 Level Design Session
139 15_10 Exporting Stamps to Bgeo
140 15_11 Snapping Terrain to Mountain Stamps
141 15_12 Unreal Engine 4 Differences
142 15_13 Conclusion
143 16_1 Introduction
144 16_2 Creating the Gradient
145 16_3 Using the Gradient Value
146 16_4 Conclusion
147 17_1 Introduction
148 17_2 Creating the Trunk
149 17_3 Creating the Leaves - Part 1
150 17_4 Creating the Leaves - Part 2
151 17_5 Adding Ambient Occlusion
152 17_6 Setting up LODs with HEngine
153 17_7 Creating the Tree HDA
154 17_8 Baking our HDA to a Game Asset
155 17_9 Setting our LOD Screen Sizes
156 17_10 Unity Test
157 17_11 Conclusion
158 18_1 Introduction
159 18_2 Using the Height Field Scatter Node
160 18_3 Tree Prototype Attributes - Unity Only
161 18_4 Tree Instance Attributes - Unity Only
162 18_5 Tree Scatter HDA Parameters
163 18_6 Unreal Foliage HDA
164 18_7 Unreal Tree Instancing
165 18_8 Converting to Foliage Actor - Unreal Only
166 18_9 Conclusion
167 19_1 Introduction
168 19_2 Creating a Set of Rocks
169 19_3 Creating the Rock HDA
170 19_4 Scattering Rocks - Unreal
171 19_5 Scattering Rocks - Unity
172 19_6 Unity Test
173 19_7 Conclusion
174 20_1 Introduction
175 20_2 Creating the Grass Clump
176 20_3 Rendering the Grass Clump
177 20_4 Scattering Detail Grass - Unity Only
178 20_5 Using the Grass Layer - Unreal Only
179 20_6 Conclusion
180 21_1 Introduction
181 21_2 Setting up the HDA
182 21_3 Creating the Placement Points
183 21_4 Unity Test
184 21_5 Unreal Test
185 21_6 Conclusion
186 22_1 Introduction
187 22_2 Setting up the HDA
188 22_3 Creating the Wall
189 22_4 Creating the Posts
190 22_5 Creating the Fence Geometry
191 22_6 Creating the Sign Geometry
192 22_7 Packing the Sign UVs
193 22_8 Creating the Materials
194 22_9 Unreal Test
195 22_10 Unity Test
196 22_11 Conclusion
197 23_1 Introduction
198 23_2 Quick Start to COPs
199 23_3 Creating Sign Stripes
200 23_4 Adding Text
201 23_5 Adding Noise
202 23_6 Exporting Textures
203 23_7 Texture Packing
204 23_8 Conclusion
205 24_1 Conclusion
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