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這是臨摹的終極表現(xiàn)!在臨摹領(lǐng)域達(dá)到真實(shí)照片的級(jí)別,讓你的繪畫(huà)讓別人驚呼吧!這不是照片,真的是繪畫(huà)出來(lái)的。我們一起來(lái)學(xué)習(xí)吧!
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Render Textures are special types of Textures that are created and updated at runtime. To use them, you first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. The Water prefabs in Unity Standard Assets are an example of real-world use of Render Textures for making real-time reflections and refractions. 渲染紋理是一種特殊的紋理類(lèi)型在運(yùn)行時(shí)產(chǎn)生和更新。要使用他們,你首先要?jiǎng)?chuàng)建一個(gè)新的渲染紋理并且要指定一個(gè)攝像機(jī)進(jìn)行渲染。然后你可以在材質(zhì)中使用渲染紋理就像常規(guī)的紋理一樣。在Unity Standard Assets中的Water的預(yù)置體就是一個(gè)真實(shí)的世界使用渲染紋理來(lái)實(shí)時(shí)進(jìn)行反射和折射的例子。 Render Textures are a Unity Pro feature. 渲染紋理是Unity Pro版本的功能。 Properties 屬性The Render Texture Inspector is different from most Inspectors, but very similar to the Texture Inspector. 渲染紋理的監(jiān)視面板和大多數(shù)監(jiān)視面板不同,但是和紋理監(jiān)視面板非常相似。
The Render Texture inspector displays the current contents of Render Texture in realtime and can be an invaluable debugging tool for effects that use render textures. 渲染紋理的監(jiān)視面板展示了實(shí)時(shí)渲染紋理的當(dāng)前內(nèi)容,并且有一個(gè)可貴的調(diào)試工具來(lái)調(diào)試渲染紋理的效果。
Example 例子A very quick way to make a live arena-camera in your game: 在你的游戲中創(chuàng)建一個(gè)實(shí)時(shí)的舞臺(tái)攝像機(jī)有一個(gè)非?焖俚姆绞剑
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