包含9節(jié)視頻教程
這是臨摹的終極表現(xiàn)!在臨摹領(lǐng)域達(dá)到真實(shí)照片的級(jí)別,讓你的繪畫讓別人驚呼吧!這不是照片,真的是繪畫出來的。我們一起來學(xué)習(xí)吧!
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The Crease is a common non-photorealistic (NPR) rendering technique that enhances the visibility of objects by adding outlines of variable thickness. 折皺效果是一常見的非真實(shí)感 (NPR) 渲染技術(shù),它通過增加物體加輪廓變厚度來增強(qiáng)該物體的可見性。 As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available. 和其他圖像特效一樣,該特效只能在Unity Pro上進(jìn)行使用,并且在使用之前必須安裝Pro Standard Assets。
Properties 屬性
Hardware support 硬件支持This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. Additionally, depth texture support is required. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2004 (Radeon 9500), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0 with depth texture support; Consoles: Xbox 360, PS3. 這個(gè)特效需要顯卡擁有像素著色器(2.0)或者OpenGL ES 2.0,另外需要支持深度紋理。臺(tái)式機(jī):2004年以后的NVIDIA顯卡(GeForce 6),2004年以后的AMD顯卡(Radeon 9500),2006年以后的Intel卡(GMA X3000);移動(dòng)設(shè)備:OpenGL ES 2.0并支持深度紋理;控制臺(tái): Xbox 360、 PS3。 All image effects automatically disable themselves when they can not run on end-users graphics card. 所有圖像特效如果無法在用戶顯卡上運(yùn)行時(shí)將會(huì)自動(dòng)被關(guān)閉。 贊0 踩0 |
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