包含9節(jié)視頻教程
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Lens Flares simulate the effect of lights refracting inside camera lens. They are used to represent really bright lights or, more subtly, just to add a bit more atmosphere to your scene. 鏡頭光暈 模擬相機鏡頭內(nèi)的折射光線的效果。它們被用來代表真正的明亮的燈光,更微妙的是,可以在你的場景添加多一點的氣氛。
The easiest way to setup a Lens Flare is just to assign the Flare property of the Light. Unity contains a couple of pre-configured Flares in the Standard Assets package. 建立鏡頭光暈 最簡單的方法 是 指定光線(Light)的光暈屬性( Flare property)。Unity在Standard Assets package.包含了一些預(yù)設(shè)的光暈(Flares)資源。 Otherwise, create an empty GameObject with GameObject->Create Empty from the menu bar and add the Lens Flare Component to it with Component->Rendering->Lens Flare. Then and choose the Flare in the Inspector. 否則,按照以下步驟: 1. 從菜單欄依次 GameObject - >Create Empty? 來創(chuàng)建一個空的游戲?qū)ο?GameObject) 2. 再Component->Rendering->Lens Flare 給這個空的游戲?qū)ο?GameObject)添加 鏡頭光暈組件(Lens Flare?Component) 3.最后在檢視面板選擇光暈(Flare) To see the effect of Lens Flare in the Scene View, check the Fx button in the Scene View toolbar: 想要在場景視圖中看到鏡頭光暈的效果,選上場景視圖工具欄中的Fx按鈕。
Properties 屬性
Details 詳情You can directly set flares as a property of a Light Component, or set them up separately as Lens Flare component. If you attach them to a light, they will automatically track the position and direction of the light. To get more precise control, use this Component. 你可以直接將光暈設(shè)置為光線組件(?Light?Component)的屬性,或者獨立地在鏡頭光暈組件(Lens Flare component.)建立他們。如果你把它們貼在一個光線上,他們會自動跟蹤光線的位置和方向。使用這個組件,得到更精確的控制 。 A Camera has to have a Flare Layer Component attached to make Flares visible (this is true by default, so you don't have to do any set-up). 相機(Camera?)貼有光暈層組件(Flare Layer Component)?使光暈可見(這是真的,默認情況下,因此你不需要做任何設(shè)置)。 Hints 提示
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同問 一切才剛剛開始
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請問在Scence有顯示光暈 但在Game不顯示 要怎么解決? 贊0 踩0 |
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