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3dmax運(yùn)動(dòng)捕捉

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斧頭手 Tarik the Axe Battler

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斧頭手 Tarik the Axe Battler

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斧頭手 Tarik the Axe Battler

軟件: Maya, Modo, Mudbox, Photoshop, XSI, ZBrush

精細(xì)的人物 背影和正面都有
做的相當(dāng)用心 也很細(xì)膩
非常值得學(xué)習(xí) 超贊

Tarik the Axe Battler created for the Sega video game, Golden Axe Beast Rider released on the Sony PlayStation 3 and Microsoft Xbox360.

The character was modeled in Maya, high-rez sculpt created in Zbrush, normal maps created in Mudbox, ambient occlusion in XSI, textures edited in Photoshop and Modo used for UV unwrapping, texture clean-up, and rendering. The character is roughly 15000 polygons with three 2048x2048 image map *s. The final image has some paint over clean-up done by the concept artist, Marc Holmes, mostly the hair and face.

Using Modo's subsurface skin shaders, a few colored lights and some saturated image maps I was able to get some color variation in the skin, as I had hoped to get a look similar to a Frank Frazetta painting, however I am not sure what other techniques I can use to get closer.

The image was created for Sega marketing purposes however the model is the same geometry as seen in-game. This image has been published in the Golden Axe: Beast Rider Strategy Guide as well as Game Developer Magazine.

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