朱峰社區(qū)首頁 朱峰社區(qū)

搜索資源 注冊|登陸

等待

返回 展開菜單

一個3 d的工作流

綜合高模人物蒂法 觀看預(yù)覽

綜合高模人物蒂法

包含27節(jié)視頻教程
關(guān)注54.9萬

這是市面上最難找的高級教程。朱峰社區(qū)提供的蒂法系列是老師們經(jīng)過多年總結(jié),嘔心瀝血制作的成果!你可以制作出電影中的角色出來,并且為她蒙皮做動畫等等!

關(guān)閉
我一直在尋找新的想法和概念與工作,這些有時只是彈出我自己的想象力和其他需要我需要抽出手第一。然而,我不時從其他藝術(shù)家的作品中找到與我說話的東西。這是一個時代!

I am always looking for new ideas and concepts to work with; these sometimes simply pop out of my own imagination and others need I need to draw out by hand first. However, from time to time I find something that speaks to me from other artist's work. This was one of those times!
Modeling
建模
I was in awe of a sketch of Batman by Joverine. I knew straight away that I just had to sculpt this character; his posture, head and expressions, along with the proportions, were what drew me to this image. I have looked at lots of ZBrushtutorials from artists such as Rafael Grassetti, Furio Tedeschi, Marco Plouffe; there is so much to learn from them and they have given me ways to use ZBrush more efficiently.
我在敬畏Joverine蝙蝠俠的草圖。,我知道我只需要塑造這個角色,他的姿勢,頭和表情,隨著比例,是什么吸引了我這張圖片。我看過很多ZBrushtutorials等藝術(shù)家拉斐爾Grassetti,法里奧泰德,馬可 普勞夫,有很多向他們學(xué)習(xí),他們給了我更有效地利用ZBrush的方法。
Joverine's original concept
Joverine最初的概念
I started off with making a bust of the head to see if I could quickly capture Batman's expression. I used the Move, hPolish, Clay Buildup, and Clay brushes to create and develop the head and expression. Using DynaMesh in ZBrush I roughly sculpted in the basic proportions of Batman quite roughly. I had his proportions and all the rest in mind.
我開始做一個半身像的頭,看看我能否迅速捕捉蝙蝠俠的表情。我用移動,hpolish,Clay Buildup,和粘土筆刷創(chuàng)建和發(fā)展的頭部和表情。使用DynaMesh ZBrush我粗略雕刻在蝙蝠俠的基本比例大致相當(dāng)。我有他的比例和所有其余的銘記。
Modeling Batman's head
建模蝙蝠俠的頭
Modeling and detailing
建模和詳細(xì)
I have now developed several ways of using ZBrush and find that modifying alphas of a brush is great for not getting lost in the panels of brushes that ZBrush has to offer. The Standard, ClayTubes and Clay brushes are handy for efficient construction; our control over them is high because we can change their alphas when necessary. Understanding and modeling correct anatomy is also a crucial part of any character sculpt; you need to give the body weight and plausible structure, as well as correctly positioning the weight according to the pose. Bearing can make or break a model.
現(xiàn)在已經(jīng)開發(fā)了使用ZBrush的幾種方法,正確理解和建模解剖學(xué)也是一個至關(guān)重要的人物造型的一部分,你需要給體重和合理的結(jié)構(gòu),以及正確定位的重量根據(jù)姿勢。軸承可以成就或者毀掉一個模型。
Modeling the body
建模的身體
Finished clay render
完成了粘土渲染
Light

Gumroad allows us to apprehend with "ease" the PolyPaint along with the BPR render. I sincerely suggest this tutorial, as it is pragmatic and reassuring. Everything comes more naturally as soon as we understand its ways and uses.
gumroad讓我們理解“逸”隨著BPR的多邊形著色渲染。我真誠地建議本教程,因?yàn)樗莿?wù)實(shí)和放心。當(dāng)我們了解它的方式和用途的時候,一切都會變得更加自然。
Rendering and compositing
渲染和合成
I used Rafael Grassetti's tutorial on rendering to help me understand how to use PolyPaint and BPR render. I found that having watched the tutorial I was able to use them more naturally and understand their possible applications. Once I had all the passes I needed, I put them together by building a stack of layers in Photoshop. By using the Layer and Clipping masks I was able to play around with the lighting and reflections as well as the textures and colors.
我用拉斐爾Grassetti渲染的教程來幫助我了解如何使用PolyPaint和BPR渲染。我發(fā)現(xiàn)看到的教程我能夠更自然和了解其可能的應(yīng)用程序中使用它們。一旦我能得到我所需要的所有的經(jīng)過,我把它們放在一起在Photoshop中通過構(gòu)建一個堆層。使用層和剪裁面具我能夠玩的照明和反射以及紋理和顏色。
Render passes
渲染通道
Layering passes
通過分層
Finalization
終結(jié)
With all the passes and lighting sorted all that was left to do was fiddle with the levels and curves in ZBrush to add texture and a certain depth to the image. I hope you have found this quick workflow useful.
所有的經(jīng)過和照明分類剩下要做的就是擺弄水平和曲線在ZBrush添加紋理和一定深度的形象。我希望你已經(jīng)發(fā)現(xiàn)這個快速工作流有用。
Close up of the Bat's head
近距離的蝙蝠的頭
The finished piece
完成的作品
朱峰社區(qū)三維動畫出爐 朱峰社區(qū)三維動畫出爐

朱峰社區(qū)網(wǎng)頁版
朱峰社區(qū)網(wǎng)頁版(手機(jī)掃描-分享-添加到屏幕)


朱峰社區(qū)公眾號
朱峰社區(qū)微信公眾號(微信掃一掃-關(guān)注)

資源說明圖文教程無法下載,只能觀看圖片和文字。
版權(quán)規(guī)則本站圖文皆來自互聯(lián)網(wǎng)共享資源,如涉及到版權(quán)請查看版權(quán)規(guī)則。本平臺提供圖文僅可用于個人學(xué)習(xí),如用于商業(yè)請購買正版。您必須遵守的版權(quán)規(guī)則

未知用戶

未知用戶

ZZOVE

ZZOVE

普通會員

非常不錯

贊0

踩0

17年4月10日

CUIFAN

CUIFAN

普通會員

學(xué)到很多 贊

贊0

踩0

17年4月10日

2005-2024 朱峰社區(qū) 版權(quán)所有 遼ICP備2021001865號-1
2005-2024 ZhuFeng Community All Rights Reserved

VIP

朱峰社區(qū)微信公眾號

回頂部

1.復(fù)制文本發(fā)給您的QQ好友或群、微信等;好友點(diǎn)擊鏈接以后,轉(zhuǎn)發(fā)就成功了。 2.如朋友點(diǎn)擊您的鏈接,您需要需刷新一下才行;同一個好友僅能點(diǎn)擊一次。
購買VIP,觀看所有收費(fèi)教程!!