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3D藝術(shù)家Bruno Nunes向我們展示了他如何使用Modo和ZBrush制作可愛(ài)的Repeloff
3D generalist Bruno Nunes shows us how he made the adorable Repeloff using Modo and ZBrush
我開(kāi)始在ZBrush中使用ZSphere工具創(chuàng)建基礎(chǔ)網(wǎng)格。 由于他是一只小蟲(chóng),我給他制作了細(xì)長(zhǎng)的手臂和腿,還有一個(gè)長(zhǎng)長(zhǎng)的鼻子。
I started by creating a base mesh in ZBrush, using the ZSphere tool. As he is a bug I have given him spindly arms and legs, as well a long proboscis.
基礎(chǔ)網(wǎng)格
Base mesh
顯然,我不是去追求逼真的外表,而是一種卡通的感覺(jué)。
Obviously, I am not going for a realistic look but more of a cartoony feel.
讓他看起來(lái)卡通
Making him look cartoony
當(dāng)我對(duì)整體的形狀和位置感到滿意時(shí),我將模型導(dǎo)出到Modo上,然后開(kāi)始添加場(chǎng)景中的其他部分。
Once I was happy with the overall shape and position I exported the model over to Modo to work on start adding in the rest of the scene.
最后的錯(cuò)誤設(shè)計(jì)
The final design of the bug
接下來(lái),我開(kāi)始想象我最后的場(chǎng)景將會(huì)是什么樣子,并在場(chǎng)景的開(kāi)頭進(jìn)行添加,包括火箭和桌子的表面。
Next, I began to imagine how my final scene would look, and added in the beginnings of the scene, including the rocket and table surface.
向火箭添加紋理
Adding texture to the rocket
一旦我對(duì)這個(gè)場(chǎng)景的構(gòu)圖感到滿意,我可以開(kāi)始添加一些細(xì)節(jié)。 首先,我加了繩子,翅膀和他的觸角。
Once I was happy with the composition of the scene I could start adding some details. Firstly I added rope, wings, and his antennae.
添加額外的細(xì)節(jié)
Adding extra details
使用一個(gè)名為Reeper x的插件在電影4D中制作了這條繩子,這是一個(gè)免費(fèi)的插件,它可以幫助你制作逼真的繩索。
I made the rope in CINEMA 4D using a plug-in called Reeper X. This is a free plug-in which helps with making realistic looking rope.
制作繩子
Making the rope
我需要一個(gè)無(wú)縫的繩子的紋理,我使用漫反射和正常的貼圖。
I needed a seamless texture for the rope, which I made using a diffuse and normal map.
繩子紋理映射
Rope texture maps
盡管Repeloff有一種卡通形象,但我仍然希望在那里有現(xiàn)實(shí)的元素。為了得到這種現(xiàn)實(shí)主義,我使用了一種Modo皮草材料。
Even though Repeloff has a cartoony look to him, I still wanted there to be realistic elements. To get this realism, I applied a Modo Fur material.
在繩子上加一件毛皮材料
Adding a Fur material to the rope
我使用UV Master工具在ZBrush中打開(kāi)身體和臉部的UV貼圖。 然后,我將它們導(dǎo)出到MARI和Photoshop中添加顏色,一旦我對(duì)顏色和紋理感到滿意,我將UV添加到模型中。
I opened the UV maps of the body and the face in ZBrush using the UV master tool. Then I exported them into MARI and Photoshop to add the color, once I was happy with the color and texture I reapplied the UVs to the model.
身體UV貼圖
Body UV map
頭部UV貼圖
Head UV map
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