朱峰社區(qū)
23_7 Texture Packing
23_2 Quick Start to COPs
22_7 Packing the Sign UVs
19_5 Scattering Rocks - Unity
19_4 Scattering Rocks - Unreal
19_3 Creating the Rock HDA
19_2 Creating a Set of Rocks
17_8 Baking our HDA to a Game Asset
17_2 Creating the Trunk
15_8 Working with Stamps
15_2 Importing the Track Geometry
14_14 Terrain Tweaks & Parameters
8_3 Updating the Track Tool
6_8 Creating Clean UV's for the Track Geometry
6_4 Adding Parameters to our Track Geometry
6_3 Generating the Track Geometry
6_2 Creating the Track HDA and User Curve
4_2 Installing the Indie-Pixel Framework
3_5 Creating and Working with Nodes
VIP