包含11節(jié)視頻教程
從零基礎學習unity3d游戲引擎,簡單易學的視頻教程,讓你快速掌握unity3d,并喜歡上游戲開發(fā)的樂趣。
![]()
|
![]()
Animation Clips store all animation data that can be used for animated characters or simple animations. 動畫剪輯存儲著所有可使用于角色動畫或簡單動畫的動畫數(shù)據(jù) They contain only one property which can not be modified: the sample rate. This is the sample rate at which the clip was created. Note that Unity performs keyframe reduction when importing animations, thus this is not the number of keys. 它們只有一個屬性而且不能修改:采樣率。這是創(chuàng)建剪輯的采樣率。請注意,導入動畫時,Unity運行關鍵幀減少,因此這不是幀的數(shù)量。 For details on the various import settings for an individual Animation Clip, please see the Mesh Component Reference page. 更多關于單個動畫剪輯的多種導入設置,請參閱網(wǎng)格組件參考頁。 Note: Imported animations can't be edited in the Animation View, but if you make a duplicate of the imported animation inside Unity, the duplicate can be edited. 注:導入動畫無法在動畫視圖中進行編輯,但如果你在Unity復制一個導入動畫,復制的導入動畫可以編輯。 贊0 踩0 |
未知用戶
2005-2025 朱峰社區(qū) 版權所有 遼ICP備2021001865號-1
2005-2025 ZhuFeng Community All Rights Reserved
VIP