包含5節(jié)視頻教程
本系列包含Unity3D介紹、Unity3D導(dǎo)出人物、Unity3D導(dǎo)出場(chǎng)景、Unity3D導(dǎo)出動(dòng)作、游戲測(cè)試最終完成一個(gè)簡(jiǎn)單的游戲。是一套非常完整的Unity3D游戲制作教程。
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Tilt Shift is a specialized version of the Depth of Field effect that allows for very smooth transitions between focused and defocused areas. It is is easier to use and is generally less prone to unsightly image artifacts. However, since it relies on dependent texture lookups, it can also have a higher processing overhead. 移軸特效是景深特效的一種特殊版本,它可以使聚焦區(qū)域和失焦區(qū)域的過渡更加光滑。它更加容易使用并且不容易造成圖像瑕疵。但是,因?yàn)樗蕾囉诩y理查找,所以會(huì)造成更高的處理開銷。
As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available. 和其他圖像特效一樣,該特效只能在Unity Pro上進(jìn)行使用,并且在使用之前必須安裝Pro Standard Assets。 Properties 屬性
Hardware support 硬件支持This effect requires a graphics card with pixel shaders (3.0) or OpenGL ES 2.0. Additionally, depth texture support is required. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2005 (Radeon X1300), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0 with depth texture support; Consoles: Xbox 360, PS3. 這個(gè)特效需要顯卡擁有像素著色器(3.0)或者OpenGL ES 2.0。臺(tái)式機(jī):2004年以后的NVIDIA顯卡(GeForce 6),2005年以后的AMD顯卡(Radeon X1300),2006年以后的Intel卡(GMA X3000);移動(dòng)設(shè)備:OpenGL ES 2.0;控制臺(tái): Xbox 360、 PS3。 All image effects automatically disable themselves when they can not run on end-users graphics card. 所有圖像特效如果無(wú)法在用戶顯卡上運(yùn)行時(shí)將會(huì)自動(dòng)被關(guān)閉。 贊0 踩0 |
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