包含5節(jié)視頻教程
本系列包含Unity3D介紹、Unity3D導(dǎo)出人物、Unity3D導(dǎo)出場(chǎng)景、Unity3D導(dǎo)出動(dòng)作、游戲測(cè)試最終完成一個(gè)簡(jiǎn)單的游戲。是一套非常完整的Unity3D游戲制作教程。
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![]() Desktop The Input Manager is where you define all the different input axes and game actions for your project. 輸入管理器可以設(shè)置項(xiàng)目的各種輸入和操作。
To see the Input Manager choose: Edit->Project Settings->Input. 輸入管理器位于菜單的Edit->Project Settings->Input. Properties 屬性
Details 細(xì)節(jié)All the axes that you set up in the Input Manager serve two purposes: 在輸入管理器中設(shè)置的軸有2個(gè)目的:
All defined axes will be presented to the player in the game launcher, where they will see its name, detailed description, and default buttons. From here, they will have the option to change any of the buttons defined in the axes. Therefore, it is best to write your scripts making use of axes instead of individual buttons, as the player may want to customize the buttons for your game. 在游戲加載界面中,玩家可以看到所有定義的軸,包括名稱,詳細(xì)說(shuō)明,默認(rèn)按鍵,他們可以通過(guò)選項(xiàng)改變軸的按鍵。因此,在腳本中你最好也使用軸而不是單獨(dú)的按鍵,這樣玩家就可以在你的游戲中自定義按鍵。
See also: Input. 游戲的加載界面會(huì)顯示輸入窗口。參見(jiàn) 輸入(Input)。 Hints 提示
iOS This section is not supported on iOS devices. 該部分內(nèi)容不適用于iOS設(shè)備。 For more info on how to work with input on iOS devices, please refer to the iOS Input page. 若要獲取更多關(guān)于iOS設(shè)備如何輸入的內(nèi)容,請(qǐng)參見(jiàn)iOS Input頁(yè)面。 Android This section is not supported on Android devices. 該部分內(nèi)容不適用于Android設(shè)備。 For more info on how to work with input on Android devices, please refer to the Android Input page. 若要獲取更多關(guān)于Android設(shè)備如何輸入的內(nèi)容,請(qǐng)參見(jiàn) 安卓輸入( Android Input)頁(yè)面。 贊0 踩0 |
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