包含5節(jié)視頻教程
本系列包含Unity3D介紹、Unity3D導(dǎo)出人物、Unity3D導(dǎo)出場景、Unity3D導(dǎo)出動作、游戲測試最終完成一個簡單的游戲。是一套非常完整的Unity3D游戲制作教程。
![]()
|
![]() Glow (sometimes called "Bloom") can dramatically enhance the rendered image by making overbright parts "glow" (e.g. sun, light sources, strong highlights). The Bloom and Lens Flares image effect gives greater control over the bloom but has a higher processing overhead. 發(fā)光 (有時稱為" Bloom ") 通過讓過渡明亮部分"(例如太陽,光源,強高光)"發(fā)光",可以大大增強渲染圖像的效果。Bloom and Lens Flares圖像特效對于發(fā)光效果具有更大的控制,但也具有更高的處理開銷。 As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available. 和其他圖像特效一樣,該特效只能在Unity Pro上進行使用,并且在使用之前必須安裝Pro Standard Assets。
Properties 屬性
Details 細節(jié)Glow uses the alpha channel of the final image to represent "color brightness". All colors are treated as RGB, multiplied by the alpha channel. You can view the contents of the alpha channel in Scene View. 發(fā)光效果使用最終圖像的alpha通道來表現(xiàn)"顏色的明亮度",所有的顏色都被當(dāng)成RGB處理,并與alpha通道的數(shù)值相乘,你可以在場景視圖中查看alpha通道的內(nèi)容。 All built-in shaders write the following information to alpha: 所有內(nèi)建著色器都在alpha通道中寫入如下的信息:
Most of the time you'll want to do this to get reasonable glow: 大多數(shù)情況下你會為了獲得合理的發(fā)光效果進行如下的操作:
Tips: 提示
Hardware support 硬件支持This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3. 這個特效需要顯卡擁有像素著色器(2.0)或者OpenGL ES 2.0。臺式機:2003年以后的NVIDIA顯卡(GeForce FX),2004年以后的AMD顯卡(Radeon 9500),2005年以后的Intel卡(GMA 900);移動設(shè)備:OpenGL ES 2.0;控制臺: Xbox 360、 PS3。 All image effects automatically disable themselves when they can not run on end-users graphics card. 所有圖像特效如果無法在用戶顯卡上運行時將會自動被關(guān)閉。 贊0 踩0 |
未知用戶
2005-2025 朱峰社區(qū) 版權(quán)所有 遼ICP備2021001865號-1
2005-2025 ZhuFeng Community All Rights Reserved
VIP