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3D藝術(shù)家Bruno Nunes向我們展示了他如何使用Modo和ZBrush制作可愛的Repeloff
3D generalist Bruno Nunes shows us how he made the adorable Repeloff using Modo and ZBrush
我開始在ZBrush中使用ZSphere工具創(chuàng)建基礎(chǔ)網(wǎng)格。 由于他是一只小蟲,我給他制作了細(xì)長的手臂和腿,還有一個長長的鼻子。
I started by creating a base mesh in ZBrush, using the ZSphere tool. As he is a bug I have given him spindly arms and legs, as well a long proboscis.
基礎(chǔ)網(wǎng)格
Base mesh
顯然,我不是去追求逼真的外表,而是一種卡通的感覺。
Obviously, I am not going for a realistic look but more of a cartoony feel.
讓他看起來卡通
Making him look cartoony
當(dāng)我對整體的形狀和位置感到滿意時,我將模型導(dǎo)出到Modo上,然后開始添加場景中的其他部分。
Once I was happy with the overall shape and position I exported the model over to Modo to work on start adding in the rest of the scene.
最后的錯誤設(shè)計(jì)
The final design of the bug
接下來,我開始想象我最后的場景將會是什么樣子,并在場景的開頭進(jìn)行添加,包括火箭和桌子的表面。
Next, I began to imagine how my final scene would look, and added in the beginnings of the scene, including the rocket and table surface.
向火箭添加紋理
Adding texture to the rocket
一旦我對這個場景的構(gòu)圖感到滿意,我可以開始添加一些細(xì)節(jié)。 首先,我加了繩子,翅膀和他的觸角。
Once I was happy with the composition of the scene I could start adding some details. Firstly I added rope, wings, and his antennae.
添加額外的細(xì)節(jié)
Adding extra details
使用一個名為Reeper x的插件在電影4D中制作了這條繩子,這是一個免費(fèi)的插件,它可以幫助你制作逼真的繩索。
I made the rope in CINEMA 4D using a plug-in called Reeper X. This is a free plug-in which helps with making realistic looking rope.
制作繩子
Making the rope
我需要一個無縫的繩子的紋理,我使用漫反射和正常的貼圖。
I needed a seamless texture for the rope, which I made using a diffuse and normal map.
繩子紋理映射
Rope texture maps
盡管Repeloff有一種卡通形象,但我仍然希望在那里有現(xiàn)實(shí)的元素。為了得到這種現(xiàn)實(shí)主義,我使用了一種Modo皮草材料。
Even though Repeloff has a cartoony look to him, I still wanted there to be realistic elements. To get this realism, I applied a Modo Fur material.
在繩子上加一件毛皮材料
Adding a Fur material to the rope
我使用UV Master工具在ZBrush中打開身體和臉部的UV貼圖。 然后,我將它們導(dǎo)出到MARI和Photoshop中添加顏色,一旦我對顏色和紋理感到滿意,我將UV添加到模型中。
I opened the UV maps of the body and the face in ZBrush using the UV master tool. Then I exported them into MARI and Photoshop to add the color, once I was happy with the color and texture I reapplied the UVs to the model.
身體UV貼圖
Body UV map
頭部UV貼圖
Head UV map
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