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制作別具風(fēng)格的怪物(一)

zbrush基礎(chǔ)課程制作克勞德 觀看預(yù)覽

zbrush基礎(chǔ)課程制作克勞德

包含6節(jié)視頻教程
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這個(gè)系列包括各種建模、拓?fù)、頭發(fā)等很多角色制作必不可少的技術(shù)。非常經(jīng)典,適合初級(jí)學(xué)習(xí)角色制作的同學(xué)。有了這些技術(shù),通過(guò)你的雙手快來(lái)做模型吧!

關(guān)閉
初始形狀
Experimenting with shapes
 

我喜歡用ZBrush做雕刻,這對(duì)我來(lái)說(shuō)是一段很難忘的經(jīng)歷。我經(jīng)常只是隨便亂畫(huà),偶爾也會(huì)得到一些有趣的東西。這是其中一個(gè)草圖。我一開(kāi)始不知道它會(huì)是什么樣子,只是用移動(dòng)和粘土畫(huà)筆拉推形狀。雕刻完成后,我把它放到Photoshop里面去畫(huà)。對(duì)我來(lái)說(shuō),這是創(chuàng)建概念的一種非常有效的方式。

 

I absolutely love to sketch in ZBrush ? it's a very zen experience for me. I often simply doodle around, and occasionally get something interesting that I can turn into a final piece. This was one of those sketches. I started out with no idea of what this was going to look like, simply pulling and pushing shapes using the Move and Clay Buildup brushes. Once the sculpt was working, I took it into Photoshop to paint over it. For me, this is a really efficient way to create concepts.

 

 

如果你把ZBrush和Photoshop結(jié)合起來(lái),就可以非常有效地完成概念創(chuàng)作。

 

Concept creation can be done very efficiently if you combine the powers of sculpting in ZBrush with painting in Photoshop

 

改造模型
 Refining the model
 

在這一點(diǎn)上,我開(kāi)始提煉雕刻。盡管如此,我唯一關(guān)心的是形狀。我仔細(xì)檢查了這個(gè)階段的輪廓,以確保它的強(qiáng)度和我想得到的一樣。你真的應(yīng)該考慮一個(gè)360度輪廓的模型。這樣,模型將從各個(gè)角度進(jìn)行工作。

 

At this point, I started to refine the sculpt. Still though, the only thing I cared about was the form. I carefully checked the silhouette at this stage to make sure it was as strong as I could get it. You should really consider a model to be a 360-degree silhouette. This way, the model will work from every angle.

 

在這一階段,你不會(huì)有任何細(xì)節(jié),比如毛孔和細(xì)紋。想想那些龐大的群體,比如底層的骨骼、肌肉、脂肪和皮膚。我看到的第一個(gè)錯(cuò)誤是,在沒(méi)有工作模式的情況下,過(guò)早地把細(xì)節(jié)放在前面。

 

During this stage, you don't put in any details, like pores and fine wrinkles. Think about the big masses, like the underlying skeleton, muscles, fat and skin. The number one beginner mistake I see is to put details in way too early without a working model underneath.

 

 

只有大形狀的工作,經(jīng)常檢查輪廓。

 

Only work with big shapes and check your silhouette often

 
測(cè)試顯示
Test renders
 

我將在整個(gè)制作過(guò)程中對(duì)我所有的項(xiàng)目進(jìn)行測(cè)試。這對(duì)解決我想要的東西非常有幫助,尤其是當(dāng)我沒(méi)有樹(shù)立一個(gè)概念形象的時(shí)候。

 

I will do test renders of all my projects throughout the production. This is extremely helpful to settle in on what I want in the end, particularly when I'm not working after a concept image set in stone. 

 

我把這個(gè)模型變成了MODO,我發(fā)現(xiàn)它在燈光、陰影和渲染方面都很出色。感謝交互式預(yù)覽渲染。做這些測(cè)試真的可以幫助我了解我的項(xiàng)目的方向。做這些測(cè)試也是一個(gè)好主意,因?yàn)槲矣X(jué)得我可以在這里試驗(yàn)燈光,顏色和構(gòu)圖。

 

I took the model into MODO, which I find to be phenomenal at lighting, shading and rendering ? with thanks to the interactive preview render. Doing these tests really helps me to know in which direction I'm going with my project. It's also a good idea to do these tests as I feel I can experiment with the lighting, use of colors and composition here.

 

 

整個(gè)項(xiàng)目中進(jìn)行測(cè)試。它只需要幾個(gè)小時(shí)。

 

Do test renders throughout your project. It takes only a few hours.

 

收集參考資料
Gathering references
 

不斷收集參考。如果你想要得到一個(gè)可信的最終結(jié)果,一個(gè)好的參考圖是必不可少的。我的個(gè)人參考圖片庫(kù)現(xiàn)在包含了8000多張圖片。不管你的圖片庫(kù)有多好,你還是會(huì)從好的參考中受益。有時(shí)候,我只會(huì)從參考資料中得到更小的細(xì)節(jié),比如皺紋應(yīng)該是什么樣子,或者有時(shí)候這是整個(gè)項(xiàng)目的一個(gè)全新的方向。大多數(shù)時(shí)候,它是介于兩者之間的。和其他東西一樣,好的引用也是一種工具。如果使用得當(dāng),它將有利于你的項(xiàng)目。

 

Constantly gather reference. If you want a believable end result, a good reference library is essential. My personal reference gallery now contains more than 8,000 images. Regardless of how good your internal visual library might be, you will still benefit from good reference. Sometimes I will only get the smaller details from reference, like how the wrinkles should be, or sometimes it's an idea for an entirely new direction for the entire project. Most of the time, it's something in between though. As with everything else, good reference is a tool. If used well, it will benefit your project. 

 

 

米克爾弗朗森(Mikkel H. Frandsen)的形象《異形》(Spike Alien)是亨寧對(duì)穆迪康拉德(Moody Conrad)的一種評(píng)價(jià)。

 

Mikkel H. Frandsen's image Spike Alien was one of Henning's references for Moody Conrad.

 

得到反饋
Getting feedback
 

在整個(gè)項(xiàng)目中,記住要你信任的人給你好的反饋。你得到的反饋會(huì)對(duì)最終的結(jié)果產(chǎn)生巨大的影響,也會(huì)讓你保持動(dòng)力。在你觀察相同的多邊形和像素?cái)?shù)天之后,你會(huì)完全迷茫。一雙清新的眼睛可以讓人耳目一新。

 

Throughout the project, remember to show it to people you trust to give you good feedback. The feedback you get can have a huge impact on the final result and also keep you motivated. After you've been looking at the same polygons and pixels for days, you become completely blind. A fresh pair of eyes can be so refreshing. 

 

也就是說(shuō),記住你的初衷,不要盲目地聽(tīng)從反饋。一定要把它考慮在內(nèi),但要記住,這是你的項(xiàng)目,如果反饋與你的愿景完全沖突,你就沒(méi)有義務(wù)去改變它。

 

That said, remember your original vision and don't listen blindly to the feedback. Always take it into consideration, but remember that it's your project and if the feedback completely clashes with your vision, you're not obliged to change it. 

 

 

不要害怕尋求反饋。要覺(jué)得批評(píng)是最好的幫助,所以如果人們能提供,那就太好了。

 

Don't be afraid to ask for feedback. Henning finds paintovers to be the best help, so if people can provide one, that's great

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